Cruel Serenade: GutterTrash (0.5.1) is up!
Sorry for the delay on this, wanted to take a bit to make sure the main issues were reported and dealt with before pushing an update (and I've been chilling a little post-release, as planned). This is just a bug-fix update: nothing too huge, but a lot of smaller issues now addressed.
I also spent some time experimenting with updating the NW and pixi frameworks that MV games run on, but wasn't happy with the results. Too many unpredictable issues, and performance increases were mild at best. So I'm sticking with stock for now.
With each new release I'll be un-pinning (but keeping up!) the old bug report thread and creating a new one, to make it clear which release the bugs in question relate to as time goes on.
Changelog:
Bug Fixes:
-Secret hamburger in Haven now actually gives you a hamburger.
-Fixed typo in lore computer entry.
-In fight with two Strikers, defeating one while it's wound-up shouldn't
freeze the other now.
-Player can no longer interact with anklet Kitsune while running from
hyenas, which caused various bugs.
-"Should I fight him" scene no longer triggered outside Mahir's if player
has fought him and obtained charm.
-Added a patch plugin to address a weird render glitch effecting systems
with powerful graphics cards and high-refresh-rate monitors.
-The fridge in the Abandoned Bar can no longer be moved while
standing beside it, only below, avoiding troublesome collision
and movement issues.
-Dazzle Blast is now gated from the final boss fight, and will be...artfully
removed before the player reaches it.
-When Mezz is captured while sneaking in Entertainment District I and
stripped after scene, the scripting now removes, and gives back,
the bunny suit as well.
-Fixed "Beg", "Flatter" and "Serve" skills sticking around if Mezz loses battle
with certain timing. Will keep an eye out for other stray skills and statuses
not being reset correctly.
Files
Get Cruel Serenade: GutterTrash
Cruel Serenade: GutterTrash
Status | Released |
Author | bitshiftgames |
Genre | Role Playing |
Tags | 2D, Adult, Furry, Gay, hypnosis, NSFW |
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Comments
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Also, I don't want it to look like a complaint. I'm really glad there's a sequel. But the beginning of the plot and the first location are a little unclear. I may have missed something important and would appreciate it if you could point me in the right direction, but what I saw was:
Mezz returned home after the events of the first part. For some reason, he wants to find Scratch, but who he is and why he should be looked for is not explained. Ok, let’s go look for him, I didn’t find any clues where to find him, I can’t enter the bar, because Sctatch needs something from the hotel (how can I know it, why in a hotel? but OK) at the reception I have to take some components for Scratch. I really don’t know who he is, and now I still have to take something to him ?!
The huge map of the first location, a huge number of mpc's, there were expectations that we would have many different events in this location, but it turned out that all the events were only in the bar and one event in the hotel, which was a bit confusing. I hope that this is a reserve for the next versions.
Further, after talking with Scratch, I go to the island and immediately return. Is this a reference to the first part or was it supposed to be something separate, new? Also little bit unlcear from story point of view. Further, after the victory over the hyenas, logically I should either return to Scratch or at least see some kind of story about the victory, of the consequences, but everything just ends up with nothing.
In any case, thank you so much for the great work you have done!
No, not a problem. Everyone interacts a little differently with the story.
The idea with the first part is that it's an unfolding situation. You assume at first that you're AFTER the events of the first game, but discover eventually that you're (briefly) BEFORE those events. It's a fun little reversal of expectations.
Haven in general is meant to be a place you explore. You're given a general idea of what you have to do to progress, but it's supposed to be a place where you can take a moment to just poke around and take in the setting a bit. CS1 immediately tossed you into things, largely out of necessity, but with a bit more to work with in GT I wanted to give a little more context to things. The space isn't meant to be hyper-efficient, at least your first time through. You just explore, bumble around, and eventually figure out where you're going.
As for events in Haven, there is one, and more are planned for future chapters, based on how you play each preceding one. For now though, it's mostly about establishing the setting and characters.
The ending is in keeping with the previous game. I'll probably always end on an epilogue "outro" like that. Obviously there will be fallout from the recovery of the disc, but that belongs in the start of Chapter 3.
Regarding the datacrystal, may be I did something wrong, but I didn't find the difference. I have 2 datacrystal files from CS1 for 2 ends. I placed these files one by one in the www\js folder, but I didn’t find any difference in the gameplay or something additional, although I tried to explore all the locations, and as far as I know, there should have been at least one available event in a dark alley
Check the guide thread here for specifics about what changes, what triggers that change, and how to be sure you have the DataCrystal file in the right location and it's being read.
Gotta put the datacrystal on the new 0.5.1 folder too?
Only if you're starting a new game. Once you've left Haven it's irrelevant for that save.
What does the good luck charm do?
It's a toggle for the hypno stuff in combat, in case you'd rather skip it, or just avoid an especially annoying situation. Will make the game unreasonably easy if used all the time though, so consider yourself warned.
Cool~!!
Glad to see you working hard, I hope everyone enjoys the update and have fun!
I hope things keep going well for you and I wish you the best of luck!!!