Cruel Serenade 0.2 up, and plans for the future


Thanks to everyone who's downloaded, played, and gave feedback on the game so far. It's great to finally get to see some reactions to it after working on it for so long.  Now then:


New version! 0.2 just went up, and here's what's new:

Changelog:

-Difficulty has been tweaked. The main special attack now requires a secondary to recharge it after a couple swings, preventing players from spamming it too many times in a row. A number of other details have been adjusted slightly in terms of damage, health etc. Still shouldn't be TOO difficult, but a bit more of a challenge now.

-Complimenting the above, it is no longer possible to flee combat. This is balanced somewhat by a slightly reduced detection zone for enemies as well as, as before, the fact that enemy mobs do not respawn.

-A number of sanity counters have been added, especially to the grab. This should alleviate the frustration of being tranced with one enemy left and watching grabs fail again, and again, and again...

-"Slut Mode" (battle after 3 losses) is now more fully fleshed out.

-More sex taunts have been added so it's not the same 3 lines over and over.

If you had issues with the difficulty before, give this one a try for a bit and see how it feels.

This is already long, so check out my next post for future plans.

Files

[Bitshift] Cruel Serenade [v. 0.2].zip 438 MB
Mar 15, 2022

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