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Hey, I'm new to the game. First off, I love it. But I'm a bit confused. After Mezz is 'broken in', can't we fight? Every time Mezz is fought, he just gets to hit once (with very little damage) then he's on his knees. Is this permanent?

Thanks! And yes, once you lose three times, there's no going back (in this game). You had three chances! After he's thoroughly broken, it becomes a game about fucking your way through rather than fighting. Prior to the third loss you can also disable the hypno stuff in battle entirely if you want by taking off the ear clips. but after 3 it doesn't matter.

(+1)

Can this game run on JoiPlay?


I'm an Android user with limited resources, but the game's design really appeals to me.


Regards💕

If your joiplay has the rpgmaker add on itll work but the game is not optimized for it I tried doing the joiplay thing to see if it'd work it does but not well enough to enjoy this game I don't think

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Nope, no mobile support. You're certainly free to try, but issues will arise, as various plugins used assume they're on a desktop environment (ie a normal computer).

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I have no idea where to get the case 5,or is there a case 5?

Would you mind clarifying? I'm drawing a blank on what you mean by "case 5".

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I mean how many cases are there? Is it only 4 cases in the game? 

Oh, you mean the scenes. Forgot I called them "cases" in the gallery. There are actually 5, as counted by the gallery, yes. Refer to this to check if you've seen everything. Note that that's more than 5, since it's listing smaller things that aren't full scenes in the gallery. But if there's something there that doesn't sound familiar, that's probably the missing bit.

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I could totally see a cover of Jazz Jackrabbit with this game, especially the GBA edition. The protagonists are kinda similar :3

Oh there's definitely some influence there. Take a look at the graffiti while you're playing GT, if you haven't already.

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Oh sweet! I appreciate meeting someone else of culture.

As a kid, every time my family would go to an "electronics" store in the 90s, I'd always go to the computers. And there would always be an Acer. And Acers always came standard with pack-in shareware from Epic Megagames. Including Jazz. Playing that on a brand-new CRT with speakers blaring...fantastic. Had it at home too of course, but still played it every time we went out. Those old "green" (I always saw them as black) Acers were cool as fuck, even if they were kind of mediocre in terms of stats.

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I grew up with the GameBoy Advance version, I only just found out about the original DOS version recently. I downloaded it and had a blast, really wish I played it sooner. The soundtrack in all the games never fail to please me though!

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Oh the soundtrack on 1 especially is amazing. Tubelectric and Medivo live in my brain forever. And 2's music was made by the same guy that did the Deus Ex music eventually! But wow, heck of an entry point. I saw that hanging around in stores later, but never ended up playing it. A very strange reworking of the visual style. PC one has a vibe you can't really find on console though, because it was made by a bunch of demoscene people (as a lot of games were back in the day). Or at least you wouldn't find it on GBA Advance: most of the demoscene games ended up on the Genesis.

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Hi I have download this game and purchased its sequel and when I went on virustotal I was warned of 2/63 detections. I was wondering if you knew? I’m sure they are false positives but I just thought that I should let you know.

Yeah, virus detectors are...so vague that they basically amount to pseudo-science at this point. For what it's worth, the actual exes for both games produce no results on virus totals. My recommendation in general for people who are concerned about this issue broadly is to a. run something like malware bytes every six months or so, just to make sure you don't have silly stuff that's taken root in the system. b. Don't download shit from shady places, or if you do, scan immediately afterward with something like malwarebytes. It's easier to catch this stuff after it's already tried to spring into action, otherwise you're just jumping at ghosts. I will also say that modern malware, minus the ransomware shit, is WAY more forgiving that virus stuff used to be back in the day. Very little bricking your computer or wiping your files now, mostly just spying shit. Still good to keep an eye out though.

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The protagonist having "fun" with a female character would have been a decent idea, but unfortunately, it will probably never happen :(

(+2)

Yeah, I'm bi (and actually technically so is Mezz, unless I'm contradicting myself somewhere and forgetting), but this series is 100% gay. May do other stuff in the future, but we'll see.

(+1)(-1)

A sequel (or a prequel, I don't know) where Mezz has sex with female characters might be a interesting idea, I think.

If I did go that route, I'd probably do something fresh, new characters, new ideas. Potentially not even in the RPGMaker mold. But that's a looong way off for now.

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Aww damn :(

But anyways if you suddenly change your mind: a suggestion (unfortunately): In some areas (e.g. houses, rooms, etc.) there should be a non-brainwashed female animal character. Getting close to them will talk to you if "you need health" if you lost health during a battle, where pressing "Yes" will lead to a short sex scene of Mezz and the female character, and after that, the game continues normally and Mezz recovers health.

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The difficulty is way too high, I think the stats are not properly balanced, the best choice is always the 3-hit skill, I get that normal attacks deal more damage, but the lesser damage 3 times far outweigh the cost of the skill,and thus the difficulty, it's hard to not escape an encounter barely scaping by alive, having to fight always 3 enemies is not good when your only non-costing attack  is not as powerful as it should be, AND it's not as effective to the type of encounters that the game have

A few things to consider here.

First, as is the case with most games, my games go through stages. In the first stage, for several months after release, up to a year or so, I'm actively adding content, fixing bugs, and tweaking gameplay, so suggestions made then have a chance to be integrated into the game. After that, the game settles into a set state, and I'm unlikely to mess with it much beyond serious bug fixes or needing to ret-con something. CS1 obviously entered this set state a while ago. I still appreciate feedback, but at this point it will be about considering lessons potentially learned for the game currently in development (and in that context, it makes more sense to discuss GT, since many things WERE changed and learned in the second game).

Second, to the meat of your complaint: this was discussed quite a lot when the game came out. CS1 was a first attempt, and definitely rough here and there. Nor do I ever expect my games to have super intricate gameplay in terms of the actual fight moves (though I think it improved a bit in GT). Personally, I would say CS is "hard" in that it's a little bit of a slog combat-wise (again, something I worked to address in GT). It's not complicated to beat though, you just have to conserve resources, be careful where and when you attack, and save-scum a bit. But yes, it's very much mostly about that 3 hit attack, though the single can be vital for the sake of timing. It's the "It's always faster to switch" meme: It's always faster to use your single hit than recharge your triple, and sometimes that can mean denying a boar the chance to exist next turn and do damage, or even ending the whole fight. But yes, I also ended up coming away feeling the encounters were maybe a little too punishing in CS1, which is why they have a different feel in GT.

That said though, third...why are you commenting on this now? I'm always happy to take feedback, but CS1 came out a WHILE ago, and I know you played it when it came out, you talked about it at the time. Don't get me wrong, nothing wrong with replays, and if you have new thoughts, by all means. I just would have expected you to comment on the difficulty several years ago when you first played it.

(+1)

holy shit the soundtrack goes crazy, 9/10 would dance again

Ha, glad you like it. Sources are all referenced in the readme (or maybe there's a separate credits file, I forgot) so check em out! Definitely some good stuff.

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