Oh, you mean the scenes. Forgot I called them "cases" in the gallery. There are actually 5, as counted by the gallery, yes. Refer to this to check if you've seen everything. Note that that's more than 5, since it's listing smaller things that aren't full scenes in the gallery. But if there's something there that doesn't sound familiar, that's probably the missing bit.
As a kid, every time my family would go to an "electronics" store in the 90s, I'd always go to the computers. And there would always be an Acer. And Acers always came standard with pack-in shareware from Epic Megagames. Including Jazz. Playing that on a brand-new CRT with speakers blaring...fantastic. Had it at home too of course, but still played it every time we went out. Those old "green" (I always saw them as black) Acers were cool as fuck, even if they were kind of mediocre in terms of stats.
I grew up with the GameBoy Advance version, I only just found out about the original DOS version recently. I downloaded it and had a blast, really wish I played it sooner. The soundtrack in all the games never fail to please me though!
Oh the soundtrack on 1 especially is amazing. Tubelectric and Medivo live in my brain forever. And 2's music was made by the same guy that did the Deus Ex music eventually! But wow, heck of an entry point. I saw that hanging around in stores later, but never ended up playing it. A very strange reworking of the visual style. PC one has a vibe you can't really find on console though, because it was made by a bunch of demoscene people (as a lot of games were back in the day). Or at least you wouldn't find it on GBA Advance: most of the demoscene games ended up on the Genesis.
Hi I have download this game and purchased its sequel and when I went on virustotal I was warned of 2/63 detections. I was wondering if you knew? I’m sure they are false positives but I just thought that I should let you know.
Yeah, virus detectors are...so vague that they basically amount to pseudo-science at this point. For what it's worth, the actual exes for both games produce no results on virus totals. My recommendation in general for people who are concerned about this issue broadly is to a. run something like malware bytes every six months or so, just to make sure you don't have silly stuff that's taken root in the system. b. Don't download shit from shady places, or if you do, scan immediately afterward with something like malwarebytes. It's easier to catch this stuff after it's already tried to spring into action, otherwise you're just jumping at ghosts. I will also say that modern malware, minus the ransomware shit, is WAY more forgiving that virus stuff used to be back in the day. Very little bricking your computer or wiping your files now, mostly just spying shit. Still good to keep an eye out though.
Yeah, I'm bi (and actually technically so is Mezz, unless I'm contradicting myself somewhere and forgetting), but this series is 100% gay. May do other stuff in the future, but we'll see.
If I did go that route, I'd probably do something fresh, new characters, new ideas. Potentially not even in the RPGMaker mold. But that's a looong way off for now.
But anyways if you suddenly change your mind: a suggestion (unfortunately): In some areas (e.g. houses, rooms, etc.) there should be a non-brainwashed female animal character. Getting close to them will talk to you if "you need health" if you lost health during a battle, where pressing "Yes" will lead to a short sex scene of Mezz and the female character, and after that, the game continues normally and Mezz recovers health.
The difficulty is way too high, I think the stats are not properly balanced, the best choice is always the 3-hit skill, I get that normal attacks deal more damage, but the lesser damage 3 times far outweigh the cost of the skill,and thus the difficulty, it's hard to not escape an encounter barely scaping by alive, having to fight always 3 enemies is not good when your only non-costing attack is not as powerful as it should be, AND it's not as effective to the type of encounters that the game have
First, as is the case with most games, my games go through stages. In the first stage, for several months after release, up to a year or so, I'm actively adding content, fixing bugs, and tweaking gameplay, so suggestions made then have a chance to be integrated into the game. After that, the game settles into a set state, and I'm unlikely to mess with it much beyond serious bug fixes or needing to ret-con something. CS1 obviously entered this set state a while ago. I still appreciate feedback, but at this point it will be about considering lessons potentially learned for the game currently in development (and in that context, it makes more sense to discuss GT, since many things WERE changed and learned in the second game).
Second, to the meat of your complaint: this was discussed quite a lot when the game came out. CS1 was a first attempt, and definitely rough here and there. Nor do I ever expect my games to have super intricate gameplay in terms of the actual fight moves (though I think it improved a bit in GT). Personally, I would say CS is "hard" in that it's a little bit of a slog combat-wise (again, something I worked to address in GT). It's not complicated to beat though, you just have to conserve resources, be careful where and when you attack, and save-scum a bit. But yes, it's very much mostly about that 3 hit attack, though the single can be vital for the sake of timing. It's the "It's always faster to switch" meme: It's always faster to use your single hit than recharge your triple, and sometimes that can mean denying a boar the chance to exist next turn and do damage, or even ending the whole fight. But yes, I also ended up coming away feeling the encounters were maybe a little too punishing in CS1, which is why they have a different feel in GT.
That said though, third...why are you commenting on this now? I'm always happy to take feedback, but CS1 came out a WHILE ago, and I know you played it when it came out, you talked about it at the time. Don't get me wrong, nothing wrong with replays, and if you have new thoughts, by all means. I just would have expected you to comment on the difficulty several years ago when you first played it.
Ha, glad you like it. Sources are all referenced in the readme (or maybe there's a separate credits file, I forgot) so check em out! Definitely some good stuff.
I mean this is the demo, that's why it's free. "Demo" doesn't mean playable in browser. And that's a deliberate decision on my part: almost all in-browser stuff plays like crap. Back in the flash days some of that would play ok (though even then it was hit or miss) but nearly every in-browser game on Itch, for example, runs like crap, especially if you don't have a high-powered system. This is a desktop game, meant to be played on a desktop.
If you're concerned about malware, caution is good and I applaud it, but I would point to the fact that I've been publishing and selling games here for several years now; I probably would have been banned by now if I was intentionally distributing malware. Unintentional is technically possible, but again, hasn't happened yet, and that's never entirely avoidable, even in the triple A space. If you're worried, do a quick scan before running it, but again, if there was an issue with the latest release, or any of them, people would probably have pointed it out by now.
I feel the pain expressed in your user name though. My password manager is a nightmare realm, and that's just the IMPORTANT accounts.
It's a drug the boars were working on making for the purpose of distributing throughout the city, increasing chaos that they would then enjoy. It's not an actual item you get at any point.
I love your games so far, BitShift! For some context, I'm currently working on a personal project that requires multiple perspectives and topics. I want you to know that your games have genuinely creeped me out, and the concepts of mind control and hypnosis make my skin crawl with disgust. However, I also appreciate the fact that you've developed these games, showcasing your passion for their creation.
I read your reply to MrSahelanthropus, and I want to emphasize that your games are not slop. I firmly believe that. The concepts I mentioned earlier will definitely be implemented into my project, just as others have.
I love media that challenges regular societal norms and my own beliefs, as long as it doesn't go too far—and in my opinion, your games haven't. I hope you will continue to create more games after "Cruel Serenade." I also hope we can chat about your games and how they are influencing my project.
I apologize in advance for the mixed feelings I'm expressing, but I believe they are relevant. My intention is not to offend or discourage you; rather, I want to encourage you and show my appreciation for you, your games, and your passions.
Something about this game has me in a talkative mood I guess. That, or something you said piqued my curiosity.
It doesn't seem like you enjoy the kinks on offer, so I just wanted to know why you decided to download this game in the first place if you don't mind me asking. I get wanting to challenge yourself with uncomfortable media, but people don't generally tend to do that with the porn they consume.
I just like things that make me uncomfortable. They make me think about various things, and that helps me get a better understanding of the topics and how they contradict other things.
That's a simplified way of explaining it, but there's more to it. I've always had an interest in things that, quite frankly, not a lot of people are willing to experience or think about. Buying things that make me uncomfortable might sound unnecessary, but I see it as an investment in knowledge and wisdom.
Fair enough I suppose. Like I said, I get enjoying challenging media. I myself enjoy watching movies that make me squirm from time to time. What I don't get is seeking out porn specifically to make you uncomfortable. That would just kinda kill the experience for me, but to each their own and all.
Hey, no worries, no one has to like what I make, as long as you're polite (and you certainly have been). And, if I'm understanding right, you DID actually enjoy them in a way, just a somewhat roundabout way. But there's plenty of stuff I'm not into as well. I'm glad you were able to appreciate the game to some degree despite the difference in taste.
I don't normally take the time to pay compliments to the people that have made products I enjoy. Maybe that's a personal failing. Maybe I can start changing that now.
I just wanted to say that I enjoyed the game. A lot, in fact. Hypnotism and mind control may not be the most common fetish out there, but it isn't as if there's a lack of content for it either. To be honest, it's a big kink for me. I know my way around the many artists and subgenres within well enough and there is plenty to choose from. Despite that, this game has quickly become one of my favorite pieces of erotic fiction I've ever consumed.
It's almost like this game was tailor made for me specifically. The unsuspecting and honestly pretty likable main character, the option to play legitimately if desired, an art style that isn't just generic furry no#89368, and, of course, the mind control. You have to have one of the best grasps on the appeal of mind control and hypnotism I've come across. From light submission and trances, to the borderline horror scenarios that your protagonist goes through. It all pushes so many of the right buttons. The only reason I'm not playing Gutter Trash right now is because I'm a poor college boy and I don't have ten bucks to spare, but you better believe I'm picking it up as soon as I get the chance.
I guess I should bring this ramble to a close. Kudos. You are a fantastic creator, I genuinely mean that.
Thanks! I know the feeling: it's easy to just pass things by without commenting, especially for bigger games, items on Amazon etc where you think "Is anyone actually going to read this?" But that's the great thing about games this size: they're big enough to be viable as more than a hobby, but still small enough that people will in fact bother to read what your write. Including me!
Hypnosis stuff is awesome, I really started to get into it a few years back, which is one of the reasons CS ended up happening. Very under-served IMHO. I think it's something people like to winge about because it's a fantasy with a little bite to it, but it also suffers because so few people seem capable of doing it justice. Really fun if you can actually get across why it's great though, that feeling of powerlessness, of reality becoming plastic, of pillars you depend on just being re-arranged in your head.
Which is all to say, glad it's hitting for you. I always say my strategy for these games is pretty simple: I just try to make something I would enjoy playing. And so far it seems like a lot of others were looking for the same thing and didn't realize it. This isn't a quick little goof for me, a casual side-experiment or hobby. I'm careful not to take it TOO seriously, but there's a lot of me in these games, the writing, the characters. I can't deliver amazing visuals, cutting edge gameplay or tech marvels, but the one thing I can do is give a shit about what I'm doing. That's why the characters aren't generic (or sparkledogs): I can't stand crappy characters. That's why there aren't annoying insincere jokes every five seconds: I can't stand that crap (though there ARE plenty of dad jokes here and there). I do my best, in my humble way, to try to take these games seriously, and to take the players seriously. Why on earth should they give me their time or money if I don't?
There's so, so, SO much slop out there these days, it drags me down a little almost every day thinking about it. Slop on Steam, slop in the movie theater, slop on streaming services, slop on Youtube. And I know at the end of the day this is just a silly little porn game. But I hope in some small way these games can be a respite in that sea of garbage. I hope some people can stop, take a bite, and go "Whoa, this was actually made by a PERSON! With FEELINGS and BELIEFS and EXPERIENCES that color everything in subtle ways. Who actually cared!" That's what art is: humans communicating with humans in a way words (direct words anyway) can't. And this can ooze out almost anywhere if you let it: in a car, a circuit board, a table.
Or even a dumb porn game.
Also, if you're on FA, toss me a note (Bitshift). May be able to help you out.
Honestly, I do my image browsing on e6 (better tagging system (Side note: found the original CS images, insta faved and the story was so fucking hot. Like I said before, you just get it. Having Mezz be caught in a loop where he keeps forgetting about and willingly coming back to the boar hideout only to get his brains fucked out all over again. Each time reducing his humanity more and more until only a thin facade remains, snapping like a twig on command and giving way to the eager slut he has become. So good.)) BUT I saw the link to your FA in your profile. So literally a few hours ago I made an FA account just to follow you there (although calling it a "watch list" kinda threw me for a loop). You'll have to excuse me by the way if I'm unaware of a lot of the social aspects of the fandom sites, I mostly just keep to myself and image browse and I've never been on FA before so I don't know what "tossing a note" means.
Also, I know it's easy to become cynical in today's media landscape, but for whatever my opinion is worth, it was clear while playing that your game was a genuine creation made by someone that clearly cared about what they were making. As long as the passion for the craft is there, who cares if it's some silly little porn game. What matters is that you enjoy creating it, and we enjoy experiencing it. Hey, it got me to do something I literally never do and actually engage in a fandom conversation, so I'd say you're doing something right.
Notes are what social media sites call "DMs" these days. Don't worry though, I tossed YOU one. Just look for the notification up in the corner. And no worries, FA is an old site, it's just the only thing with direct messaging I spend much time on.
Ha, and thanks. Man, I've been in the jungle of the fandom a long time, and there's definitely a lot that's...not so great. But there are some real, positive human interactions out there too. Glad to provide when I can.
No, stock RPGMaker is somewhat compatible with mobile, but I use a bunch of custom stuff that only really works on desktop. Also, I don't want to be mean, but what's your situation that you have NO desktop, laptop etc? I understand needing to keep things cheap, but pcs ARE cheaper than phones. Corporate/school surplus stuff from 10 years ago (which is MORE than enough to play this) is like $80 on Ebay. You can get a monitor for $20 at any thriftstore. Unless you're buying second-hand, phones START at like $200.
How are you able to function without a desktop? How do you do paperwork, browse anything other than social media, write anything longer than a paragraph? A number of people have asked this, and the whole scenario behind it genuinely baffles me. If you're someplace other than the US, where the availability is different, fair enough, but it's not a cost issue. Are you a university student crammed into a tiny dorm? But then how are you doing your coursework? Is your living situation so unstable/dangerous that you're afraid anything not on your person will be stolen? What's the story here?
I recently moved and have been struggling saving and getting stuff for my room i didnt bring much with me but little trinkets and my xbox i can afford a laptop the first s seeing how im done with the more important expenses im just impatient and wanna play a lil of this game cause theres like 0 good gay porn games on mobile
(Edit):also i don't find it mean/rude as yeah pcs for these types of games are pretty cheap so your confusion is justified
Ahh, ok. See, that absolutely makes sense then. I can just seize on things sometimes, and I don't want to sound like I'm attacking someone, for exactly this reason: sometimes there are good reasons I just can't think of. Sorry to hear though, and good luck getting everything sorted.
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I have no idea where to get the case 5,or is there a case 5?
Would you mind clarifying? I'm drawing a blank on what you mean by "case 5".
I mean how many cases are there? Is it only 4 cases in the game?
Oh, you mean the scenes. Forgot I called them "cases" in the gallery. There are actually 5, as counted by the gallery, yes. Refer to this to check if you've seen everything. Note that that's more than 5, since it's listing smaller things that aren't full scenes in the gallery. But if there's something there that doesn't sound familiar, that's probably the missing bit.
I could totally see a cover of Jazz Jackrabbit with this game, especially the GBA edition. The protagonists are kinda similar :3
Oh there's definitely some influence there. Take a look at the graffiti while you're playing GT, if you haven't already.
Oh sweet! I appreciate meeting someone else of culture.
As a kid, every time my family would go to an "electronics" store in the 90s, I'd always go to the computers. And there would always be an Acer. And Acers always came standard with pack-in shareware from Epic Megagames. Including Jazz. Playing that on a brand-new CRT with speakers blaring...fantastic. Had it at home too of course, but still played it every time we went out. Those old "green" (I always saw them as black) Acers were cool as fuck, even if they were kind of mediocre in terms of stats.
I grew up with the GameBoy Advance version, I only just found out about the original DOS version recently. I downloaded it and had a blast, really wish I played it sooner. The soundtrack in all the games never fail to please me though!
Oh the soundtrack on 1 especially is amazing. Tubelectric and Medivo live in my brain forever. And 2's music was made by the same guy that did the Deus Ex music eventually! But wow, heck of an entry point. I saw that hanging around in stores later, but never ended up playing it. A very strange reworking of the visual style. PC one has a vibe you can't really find on console though, because it was made by a bunch of demoscene people (as a lot of games were back in the day). Or at least you wouldn't find it on GBA Advance: most of the demoscene games ended up on the Genesis.
Yeah, virus detectors are...so vague that they basically amount to pseudo-science at this point. For what it's worth, the actual exes for both games produce no results on virus totals. My recommendation in general for people who are concerned about this issue broadly is to a. run something like malware bytes every six months or so, just to make sure you don't have silly stuff that's taken root in the system. b. Don't download shit from shady places, or if you do, scan immediately afterward with something like malwarebytes. It's easier to catch this stuff after it's already tried to spring into action, otherwise you're just jumping at ghosts. I will also say that modern malware, minus the ransomware shit, is WAY more forgiving that virus stuff used to be back in the day. Very little bricking your computer or wiping your files now, mostly just spying shit. Still good to keep an eye out though.
The protagonist having "fun" with a female character would have been a decent idea, but unfortunately, it will probably never happen :(
Yeah, I'm bi (and actually technically so is Mezz, unless I'm contradicting myself somewhere and forgetting), but this series is 100% gay. May do other stuff in the future, but we'll see.
A sequel (or a prequel, I don't know) where Mezz has sex with female characters might be a interesting idea, I think.
If I did go that route, I'd probably do something fresh, new characters, new ideas. Potentially not even in the RPGMaker mold. But that's a looong way off for now.
Aww damn :(
But anyways if you suddenly change your mind: a suggestion (unfortunately): In some areas (e.g. houses, rooms, etc.) there should be a non-brainwashed female animal character. Getting close to them will talk to you if "you need health" if you lost health during a battle, where pressing "Yes" will lead to a short sex scene of Mezz and the female character, and after that, the game continues normally and Mezz recovers health.
The difficulty is way too high, I think the stats are not properly balanced, the best choice is always the 3-hit skill, I get that normal attacks deal more damage, but the lesser damage 3 times far outweigh the cost of the skill,and thus the difficulty, it's hard to not escape an encounter barely scaping by alive, having to fight always 3 enemies is not good when your only non-costing attack is not as powerful as it should be, AND it's not as effective to the type of encounters that the game have
A few things to consider here.
First, as is the case with most games, my games go through stages. In the first stage, for several months after release, up to a year or so, I'm actively adding content, fixing bugs, and tweaking gameplay, so suggestions made then have a chance to be integrated into the game. After that, the game settles into a set state, and I'm unlikely to mess with it much beyond serious bug fixes or needing to ret-con something. CS1 obviously entered this set state a while ago. I still appreciate feedback, but at this point it will be about considering lessons potentially learned for the game currently in development (and in that context, it makes more sense to discuss GT, since many things WERE changed and learned in the second game).
Second, to the meat of your complaint: this was discussed quite a lot when the game came out. CS1 was a first attempt, and definitely rough here and there. Nor do I ever expect my games to have super intricate gameplay in terms of the actual fight moves (though I think it improved a bit in GT). Personally, I would say CS is "hard" in that it's a little bit of a slog combat-wise (again, something I worked to address in GT). It's not complicated to beat though, you just have to conserve resources, be careful where and when you attack, and save-scum a bit. But yes, it's very much mostly about that 3 hit attack, though the single can be vital for the sake of timing. It's the "It's always faster to switch" meme: It's always faster to use your single hit than recharge your triple, and sometimes that can mean denying a boar the chance to exist next turn and do damage, or even ending the whole fight. But yes, I also ended up coming away feeling the encounters were maybe a little too punishing in CS1, which is why they have a different feel in GT.
That said though, third...why are you commenting on this now? I'm always happy to take feedback, but CS1 came out a WHILE ago, and I know you played it when it came out, you talked about it at the time. Don't get me wrong, nothing wrong with replays, and if you have new thoughts, by all means. I just would have expected you to comment on the difficulty several years ago when you first played it.
holy shit the soundtrack goes crazy, 9/10 would dance again
Ha, glad you like it. Sources are all referenced in the readme (or maybe there's a separate credits file, I forgot) so check em out! Definitely some good stuff.
I get the games free but having a demo or browser version so you don't have to carelessly download files and such Would be really nice.
I mean this is the demo, that's why it's free. "Demo" doesn't mean playable in browser. And that's a deliberate decision on my part: almost all in-browser stuff plays like crap. Back in the flash days some of that would play ok (though even then it was hit or miss) but nearly every in-browser game on Itch, for example, runs like crap, especially if you don't have a high-powered system. This is a desktop game, meant to be played on a desktop.
If you're concerned about malware, caution is good and I applaud it, but I would point to the fact that I've been publishing and selling games here for several years now; I probably would have been banned by now if I was intentionally distributing malware. Unintentional is technically possible, but again, hasn't happened yet, and that's never entirely avoidable, even in the triple A space. If you're worried, do a quick scan before running it, but again, if there was an issue with the latest release, or any of them, people would probably have pointed it out by now.
I feel the pain expressed in your user name though. My password manager is a nightmare realm, and that's just the IMPORTANT accounts.
I'm sorry, but what is the blue powder used for?
It's a drug the boars were working on making for the purpose of distributing throughout the city, increasing chaos that they would then enjoy. It's not an actual item you get at any point.
I love your games so far, BitShift! For some context, I'm currently working on a personal project that requires multiple perspectives and topics. I want you to know that your games have genuinely creeped me out, and the concepts of mind control and hypnosis make my skin crawl with disgust. However, I also appreciate the fact that you've developed these games, showcasing your passion for their creation.
I read your reply to MrSahelanthropus, and I want to emphasize that your games are not slop. I firmly believe that. The concepts I mentioned earlier will definitely be implemented into my project, just as others have.
I love media that challenges regular societal norms and my own beliefs, as long as it doesn't go too far—and in my opinion, your games haven't. I hope you will continue to create more games after "Cruel Serenade." I also hope we can chat about your games and how they are influencing my project.
I apologize in advance for the mixed feelings I'm expressing, but I believe they are relevant. My intention is not to offend or discourage you; rather, I want to encourage you and show my appreciation for you, your games, and your passions.
Something about this game has me in a talkative mood I guess. That, or something you said piqued my curiosity.
It doesn't seem like you enjoy the kinks on offer, so I just wanted to know why you decided to download this game in the first place if you don't mind me asking. I get wanting to challenge yourself with uncomfortable media, but people don't generally tend to do that with the porn they consume.
I just like things that make me uncomfortable. They make me think about various things, and that helps me get a better understanding of the topics and how they contradict other things.
That's a simplified way of explaining it, but there's more to it. I've always had an interest in things that, quite frankly, not a lot of people are willing to experience or think about. Buying things that make me uncomfortable might sound unnecessary, but I see it as an investment in knowledge and wisdom.
Fair enough I suppose. Like I said, I get enjoying challenging media. I myself enjoy watching movies that make me squirm from time to time. What I don't get is seeking out porn specifically to make you uncomfortable. That would just kinda kill the experience for me, but to each their own and all.
I didn't say it was porn I sought out specifically. But, I gotcha, though. It is pretty weird.
I seek out the black and white in things, and all the shades of grey in between. It's decently thought-provoking.
Hey, no worries, no one has to like what I make, as long as you're polite (and you certainly have been). And, if I'm understanding right, you DID actually enjoy them in a way, just a somewhat roundabout way. But there's plenty of stuff I'm not into as well. I'm glad you were able to appreciate the game to some degree despite the difference in taste.
I don't normally take the time to pay compliments to the people that have made products I enjoy. Maybe that's a personal failing. Maybe I can start changing that now.
I just wanted to say that I enjoyed the game. A lot, in fact. Hypnotism and mind control may not be the most common fetish out there, but it isn't as if there's a lack of content for it either. To be honest, it's a big kink for me. I know my way around the many artists and subgenres within well enough and there is plenty to choose from. Despite that, this game has quickly become one of my favorite pieces of erotic fiction I've ever consumed.
It's almost like this game was tailor made for me specifically. The unsuspecting and honestly pretty likable main character, the option to play legitimately if desired, an art style that isn't just generic furry no#89368, and, of course, the mind control. You have to have one of the best grasps on the appeal of mind control and hypnotism I've come across. From light submission and trances, to the borderline horror scenarios that your protagonist goes through. It all pushes so many of the right buttons. The only reason I'm not playing Gutter Trash right now is because I'm a poor college boy and I don't have ten bucks to spare, but you better believe I'm picking it up as soon as I get the chance.
I guess I should bring this ramble to a close. Kudos. You are a fantastic creator, I genuinely mean that.
Thanks! I know the feeling: it's easy to just pass things by without commenting, especially for bigger games, items on Amazon etc where you think "Is anyone actually going to read this?" But that's the great thing about games this size: they're big enough to be viable as more than a hobby, but still small enough that people will in fact bother to read what your write. Including me!
Hypnosis stuff is awesome, I really started to get into it a few years back, which is one of the reasons CS ended up happening. Very under-served IMHO. I think it's something people like to winge about because it's a fantasy with a little bite to it, but it also suffers because so few people seem capable of doing it justice. Really fun if you can actually get across why it's great though, that feeling of powerlessness, of reality becoming plastic, of pillars you depend on just being re-arranged in your head.
Which is all to say, glad it's hitting for you. I always say my strategy for these games is pretty simple: I just try to make something I would enjoy playing. And so far it seems like a lot of others were looking for the same thing and didn't realize it. This isn't a quick little goof for me, a casual side-experiment or hobby. I'm careful not to take it TOO seriously, but there's a lot of me in these games, the writing, the characters. I can't deliver amazing visuals, cutting edge gameplay or tech marvels, but the one thing I can do is give a shit about what I'm doing. That's why the characters aren't generic (or sparkledogs): I can't stand crappy characters. That's why there aren't annoying insincere jokes every five seconds: I can't stand that crap (though there ARE plenty of dad jokes here and there). I do my best, in my humble way, to try to take these games seriously, and to take the players seriously. Why on earth should they give me their time or money if I don't?
There's so, so, SO much slop out there these days, it drags me down a little almost every day thinking about it. Slop on Steam, slop in the movie theater, slop on streaming services, slop on Youtube. And I know at the end of the day this is just a silly little porn game. But I hope in some small way these games can be a respite in that sea of garbage. I hope some people can stop, take a bite, and go "Whoa, this was actually made by a PERSON! With FEELINGS and BELIEFS and EXPERIENCES that color everything in subtle ways. Who actually cared!" That's what art is: humans communicating with humans in a way words (direct words anyway) can't. And this can ooze out almost anywhere if you let it: in a car, a circuit board, a table.
Or even a dumb porn game.
Also, if you're on FA, toss me a note (Bitshift). May be able to help you out.
Honestly, I do my image browsing on e6 (better tagging system (Side note: found the original CS images, insta faved and the story was so fucking hot. Like I said before, you just get it. Having Mezz be caught in a loop where he keeps forgetting about and willingly coming back to the boar hideout only to get his brains fucked out all over again. Each time reducing his humanity more and more until only a thin facade remains, snapping like a twig on command and giving way to the eager slut he has become. So good.)) BUT I saw the link to your FA in your profile. So literally a few hours ago I made an FA account just to follow you there (although calling it a "watch list" kinda threw me for a loop). You'll have to excuse me by the way if I'm unaware of a lot of the social aspects of the fandom sites, I mostly just keep to myself and image browse and I've never been on FA before so I don't know what "tossing a note" means.
Also, I know it's easy to become cynical in today's media landscape, but for whatever my opinion is worth, it was clear while playing that your game was a genuine creation made by someone that clearly cared about what they were making. As long as the passion for the craft is there, who cares if it's some silly little porn game. What matters is that you enjoy creating it, and we enjoy experiencing it. Hey, it got me to do something I literally never do and actually engage in a fandom conversation, so I'd say you're doing something right.
Notes are what social media sites call "DMs" these days. Don't worry though, I tossed YOU one. Just look for the notification up in the corner. And no worries, FA is an old site, it's just the only thing with direct messaging I spend much time on.
Ha, and thanks. Man, I've been in the jungle of the fandom a long time, and there's definitely a lot that's...not so great. But there are some real, positive human interactions out there too. Glad to provide when I can.
Have you considered making a mobile port? I wanna play this game so bad but i dont have a pc 😭
No, stock RPGMaker is somewhat compatible with mobile, but I use a bunch of custom stuff that only really works on desktop. Also, I don't want to be mean, but what's your situation that you have NO desktop, laptop etc? I understand needing to keep things cheap, but pcs ARE cheaper than phones. Corporate/school surplus stuff from 10 years ago (which is MORE than enough to play this) is like $80 on Ebay. You can get a monitor for $20 at any thriftstore. Unless you're buying second-hand, phones START at like $200.
How are you able to function without a desktop? How do you do paperwork, browse anything other than social media, write anything longer than a paragraph? A number of people have asked this, and the whole scenario behind it genuinely baffles me. If you're someplace other than the US, where the availability is different, fair enough, but it's not a cost issue. Are you a university student crammed into a tiny dorm? But then how are you doing your coursework? Is your living situation so unstable/dangerous that you're afraid anything not on your person will be stolen? What's the story here?
I recently moved and have been struggling saving and getting stuff for my room i didnt bring much with me but little trinkets and my xbox i can afford a laptop the first s seeing how im done with the more important expenses im just impatient and wanna play a lil of this game cause theres like 0 good gay porn games on mobile
(Edit):also i don't find it mean/rude as yeah pcs for these types of games are pretty cheap so your confusion is justified
Ahh, ok. See, that absolutely makes sense then. I can just seize on things sometimes, and I don't want to sound like I'm attacking someone, for exactly this reason: sometimes there are good reasons I just can't think of. Sorry to hear though, and good luck getting everything sorted.
Don't worry im pretty laid back