Ah, sorry, wasn't sure if that triggered notifications or not. I just put up a new version of 0.3.1 to fix some bugs with the ear clips and some sprites not displaying right in battle occasionally. Nothing exciting, so I didn't make an announcement, but I did update the changelog post for 0.3.1. If you're ever curious and I haven't made a post explaining, the answer will probably be at the end of the most recent changelog post.
Technically this is bad form, but it felt goofy to do a new version number for two bug fixes, so I just rolled them into the old one.
Minor big fixes is exactly what the third version number is for though. I think if only for documentation purposes "0.3.2" is perfectly fine, especially since people having problems with those bugs could easily see they've been fixed that way.
Oh I know it's a perfectly acceptable (and even recommended) usage of the versioning system, and if there had been even a few more bugs included I probably would have made it 0.3.2. I just hate to spam everyone for literally two bug fixes. Now that I know it spams everyone ANYWAY though, may do so in the future.
i played plenty furry games here AND plenty games beyond this, so I'm pretty sure i know what I'm talking about too lol. You do clearly need to have some level of effort put into the first couple of fights but once you get some items to help you heal (despite already having a healing ability and focus ability) then it should be much easier than it already is. Reminder, it's a game.
Besides, there's no point in trying to fight every single enemy either.
Difficulty is highly relative the person playing obviously. Compared to most of what's out there though, especially the Japanese stuff, the game is fairly easy currently (though if you want it to be easier, remember that the clips are removable). It is indeed mostly a matter of swapping between the normal attack and the special, with an occasional re-up of energy, and unless you get unlucky with RNG the hardest part should mostly just be the slowness of wading through the encounters and making sure you don't waste items.
And I hate to be harsh, but avoiding combat is absolutely a valid and intended strategy here. It's a trade-off: You cover ground faster if you succeed, but if you fail you'll probably get swarmed and have to deal with several encounters back-to-back. So you can cautiously snipe everyone, or just open up a window and run through, the choice is up to the player. It's certainly not a serious stealth game with hiding mechanics and all that, but the enemies are actual sprites rather than random tile encounters for a reason.
Would be great if you make anything to push enemies away so you wont have multiple battles arow without stats refilling.+Would be great if you make a quick tutorial and point out on "patch up" and "focus" abilities (because this took me 1.5 walkthroughs (and alot more time) to found out about these abilities)
No, the "stacking" effect can be annoying, but it's intentional. It's risk/reward: try to rush through quick and risk getting surrounded like that, or go more methodically so you can be sure you have a chance to patch up after every battle. I probably won't add a scene guide inside the game, although there will probably be a gallery at some point in the distant future (new chapters are a higher priority). Not sure what you mean by multiple enemies at one sprite, but if you're talking about multiple enemy types in a battle, maybe. The scripting for that gets complicated considering all the extra stuff I'm doing for the sex system, and I probably won't make any changes to this chapter, but we'll see on future ones.
By multiple sprites i mean... well basicly if theres more than 1 enemy they all gonna join in sex scene VISUALLY (just standing behind pleasing themself,or changing whole action.)
Ah, ok. No, probably not. It would be neat, but the complexity behind the scenes of handling the scripting for that would be more than I want to tackle. As for "Patch Up" and "Focus," they should both have descriptions when selected.
So, going to be honest, I'm not usually into this kinda stuff; namely gay and/or furry, but HOLY SHIT, this is fantastic.
For some context, it's worth noting that I actually enjoyed those elements in this one, possibly due to my liking for hypnosis, and it just works so well. I've also had FAR too many encounters with games made in RPG Maker and the like that seem to want to spend the first 20-40 minutes setting up the universe via dialog and no gameplay, but this one is short and sweet before letting you get right into it.
About the only things I found somewhat irritating, was Mezz's proclivity to miss, and how during h-grabs in combat, that sometimes if there are multiple assailants, one will still "reach out for Mezz" repeatedly, trapping me in endless grabs until I struggle free (which being honest, the low chance of success on those is a bit irritating as well) or hit max lust. Found myself losing against standard enemies quite often from missing 2 out of 3 skill use hits and then getting locked into hypnosis for most the rest of battle cause of the somewhat heavy energy cost.
Overall though I find myself weirdly anxious and giddy to see what comes next in this (dono'd $5, I ain't got much, but you more than deserve it).
As someone who's been far too into both the hypno thing and these kinds of games for far too long, I think both have a lot of untapped potential. "Furry" started as a fandom around the "funny animal characters" Disney, Warner and others were doing, and the whole reason they were drawing talking animals in the first place was that it's easy mode to make something aesthetically, emotionally and psychologically appealing, far more so than a human character. The fact that "furry" artists have flubbed this "on a silver platter" potential so much that "furry" is synonymous with disgust, horror and cringe is wild. I'm far from a master artist, but I'd like to think Mezz at least has his moments.
And yes, a lot of first-time RPG makers get a little too caught up in the ordinary, boring stuff (a lot of VN makers too for that matter). I didn't just decide to make a porn game one day, I've been marinating in this stuff for years, so I know that pain firsthand. Decent pacing was a big priority going into this, so I'm glad that comes across.
Yeeeah, RNG in RPGMaker. If you've looked at some of the other comments (if not I don't blame you, there's a lot to dig through) this has been my bane so far with CS. It's a lot better now than it used to be: I had to implement a bunch of new systems to put a cap on things so if, for example, you try and fail to struggle out 3 times, the fourth is an auto-success. Same thing with grabs and a bunch of thing, because otherwise it often went on FOREVER. There's something odd with the RPGMaker RNG where it seems to get "stuck" sometimes rather than genuinely re-rolling each time. This makes the chance for an action to succeed frustrating to try to control because "90% success rate" will mean instant success one time, and FIVE FAILS IN A ROW the next. All of this is to say that if you're having a battle with a ton of misses or fails, I feel the pain and haven't been able to tune it much better yet. In testing I'll often do a battle against a set of enemies and barely scrape by, then fight them again later and absolutely obliterate them. But, efforts are ongoing, and like I said, better than it was.
That said, if you have multiple enemies they should only keep grabbing you until one succeeds in pulling you into sex. After that the rest should flip to using either the "enjoys the show" skill or the skill to participate in the action. If there are still grabs after one succeeds, that may mean there's a bug I need to hunt, so let me know if you can reproduce it consistently.
But again, thanks. Seeing stuff like this helps a lot during the long slog of development (though I am still a bit excited about Chapter 2 myself.)
A really wonderful game! I will keep an eye on updates. There is a bug in the game, even if the ears are removed, the enemies can stun you and the ears come back.
To clarify, the clips act as a toggle up until you've lost 3 times to the regular enemies. After that, the game will treat them as being on whether you take them off or not. Let me know if stun is still happening before those 3 losses with the clips removed. Otherwise, that's intended behavior.
Hmm. Did a quick check and I'm not seeing it so far. So you're checking your equipped items, the clips aren't equipped, you're starting battle, and then the sprite shows them as on and the enemy stun works? Would you mind tossing a save where it's happening up on catbox.moe and linking it?
Sorry, I should have specified: what you're looking for is two files. A "global.rpgsave" for the index and a "filex.rpgsave" where x is the save slot you want to pass on. Toss them together in a zip and throw it up on catbox. I'm not sure where "357ksg" came from, haven't seen that naming convention before.
I really love this game it’s so amazing! What I wouldn’t give to see my character in it lol. Even still the characters so far are pretty good though cliché it’s perfect for the story being told! :D
My only thing I think would be a nice touch would be an intro thing to establish the who, why, and where. Especially so if there is more places you visit as it would allow people to distinguish better specific details.
Thanks, glad you're enjoying it so far. More will be fleshed out as we go, still a lot of game to come. That said, I do like to leave some things in mystery, rather than explaining everything. But if there's something specific you're wondering about, feel free to ask.
right’o mate I know it will be magnificent when it done. Probably best to wait to see what get shown first before questioning to much bout the world. So keep up the good work!
Also not to seem crass or anything, but do you or are you willing to add peoples sonas to the game at all? Like as extras or anything? Just curious :)
No, the games will only ever have my own characters. One of the reasons I started this project was the chance to work on my own stuff rather than other people's, and it helps keep the focus where it should be.
Thanks! No, Patreon isn't really possible for a variety of reasons, but you'd like to support the game you can donate whatever works for you on the download page.
There is. Think of Z and X like A and B on a controller: Z is confirm, X is cancel. Hitting X while walking around will bring up the menu, and from there you can check items and what you have equipped. "Esc" also brings up the menu.
i really love this game i think that you did a great job i just wish if there was a skill or an item to fight off the lust build up but other than that its a wonderful project and i am excited for the nesxt update ;)
Aw, thanks! And right here. The default suggestion when you download is $5, but you can pay anything you like, and as many times as you'd like just by downloading it again. If you're thinking of a service like Patreon, unfortunately this wouldn't be a good fit, as I can't really have something to show every month. It's more of a "go away for half a year and then come back with a (mostly) finished game" kind of thing.
I don't think I've seen any other games on here with dick directly in the thumbnail, so i don't know if it's actually allowed. I don't know anything about uploading to this site so take this with a grain of salt but it might be worth censoring it just in case
I did consider that. The game is properly marked, and there are several other games with tits, cum, and in fact several with a cock in the thumbnail, so I think I'm safe. If the mods do have an issue with it of course, I'm glad to tone it down.
Just played 3.1, haven't played since 1.1, And god damn, did it get better. I absolutely love everything added, especially the new scenes. I just can't choose between any of em to be my favorites. Yet again, can't wait to see chapter two. Although, gonna mention a bug. Boars were able to grab me in slut mode before I used the begging option, which sorta ended up with me being between begging mode and having a boar on me. Just had to click beg and it got back to normal, but still. Overall though, Loving the direction of this still my man.
Which boars was it, the regular or the mashers (red x on the bats)? Also try to remember the sequence if you can, makes it easier to find the bug. Normally the boars would finish and you'd enter a downed/kneeling state. From there I think the only option to progress is to use the beg skill (if you were able to do something else, let me know). Which leads me to assume you never got to the downed state before the boars did a grab command?
This was the regular boars if I remember correctly. I entered downed state, they left, and I was grabbed by another before I could use the beg option. So I had both the option to suck, and to beg. When using the suck command, the beg button would stay. When using the beg button, he'd beg, and the boar would stop grabbing you. That'd reset it and the boar just grabs you again. This happened twice, in the area before you get to the nightclub.
Also, out of curiosity, will there be other characters on our boys side, or will there always be just our rabbit dude to fight em alone?
Think I've found the issue: added some new framework to run through the moves faster in slut mode and forgot to toggle a new switch off when putting Mezz into downed state. Should be fixed now, will probably just replace the existing 0.3.1 with the fixed version in a bit.
No, just Mezz as protag for this one. There's some fun stuff you can do with a set of two or three, but that adds complexity: the more you do with the team mechanic, the less you can do with the game more broadly. And fight mechanics aren't really my strong suit anyway, so I'm sticking with a single-character design for now.
Thats for the best, I'd say. And I'll say that fighting in this game was alright. I'm not much of an RPG person, even loving this game. So the fighting wasn't my biggest focus. Not much that can be done with the fighting in RPG maker though from what I've seen, but it could be better. Theres definitely one strategy that made fights pretty easy in normal mode. Just save up energy for each fight, use spinning move, kill whoever has the least health, spinning move again. It was a guaranteed win every fight unless hypnotized. And slut modes very straight forward. Suck, beg, suck, etc. If not changed, a way to go through it faster may be a good way to do it. Overall, love it though.
Quick Report: There is now an equipable weapon called "hardknocksplaceholder". I think that's not meant to happen. Not sure if you are aware of it and have no way to deal with it or it's just a minor bug you didn't know about
so guys, what arena i have to finish to get into the slut path ? ( at the begin of the game, i lose 3 times but couldn't get into slut path, did it require me to pass a certain part of game to enter slut path ? )
But... how do I actually *get* to the boss when I can't fight? Do I just have to wait for all the enemies to leave every fight and hope I have enough HP?
Exactly. To be clear, you have a healing skill you can use out of combat that runs off energy, and energy is gained when you go along with the sex combat, so health shouldn't be an issue. Also, the sex combat is streamlined once you hit the three losses, and some of the late game stuff shifts a little as well.
Yes, I use the out-of-combat healing... I'm more worried about having enough maximum health to survive the combats. It seems pretty random when they leave, but maybe I just don't know what the algorithm is?
EDIT: Huh, turns out there was actually only one more battle between me and the boss. There was so much I didn't even explore though, thought there would be way more combat to go through.
Slut Mode "combat" doesn't do any damage except for orgasm, and that should be more than manageable if you're healing between fights. The enemies leave each time one of them "finishes" with you. As for the map, it is mostly just a straight shot up to the boss. You can explore a bit if you need items or to dodge around enemies, and there's something useful for the boss on the pier toward the end, but otherwise nothing major.
More specifically you have to lose to enemies AFTER acquiring the ear clips. After 3 losses you will be locked into the slut path unable to fight. Losing before getting the clips will just get you a game over(or if you take them off)
Neat update, and you did it in a two-month span, well done!
Overall I played through it without any troubles, I think there was a bug but it didn't bother me so I forgot what It was now, that's how insignificant it was.
I might replay once more, for the dialogue, since there is a guide now, I might have missed certain interactions, always good to be completionist with h-games, I know I got all scenes because I looked at the game assets, lol(you sure have a lot of art assets you are not using eh?)
Very neat overall! I still haven't beaten the hardest enemy on this game tho, the water shaders, need a 3090 for those. Ditching the satire, I love your storywritting and the game's spicy, this was a nice patch, fight sprites were the highlights of it, I also like how you cleverly implemented a requested game-feature by making it a challenge for normal players to not "drink it by accident", very smart. This is my review for 0.3, clearly not influenced favoribly by any ear acessories.
Thank! I'm surprised the water has given so many people trouble, as I have a fairly modest system and while it does cause a little slowdown, it's very minor. These are the hazards of working RPGMaker MV though.
All of the custom art assets are used in the game, though I have left a bunch of the stock stuff in out of laziness. May finally strip that out of the patched version, but it wouldn't make much difference size-wise. There may technically be a few sections on the sprite sheets that don't get used, but that's because I wanted to err on the side of giving myself the option to use them if needed. Also RPGMaker is weird in the way it uses sprites so I have to fill a bunch of slots JUST IN CASE they get called, even though in theory they shouldn't.
In fight after getting hypnotised and trying to struggle and shaking it off,
the game got stuck in a red/blue flickering with a very quickly looping "taking damage" animation. Also affects the GUI like the menu, I can hear the selections I make but can't see them. Game is still usuable tho.
Even after winning the fight, the game is still stuck like that (immediately the next fight began, because I was followed)
Also quick question: Have you considered making the Game Open Source or providing a GitHub Page for Issues/Pull Request? I really really fell in love got hypnotized to this game and it would be an honor to contribute besides the donations, like in Pull Requests for fixes, etc.
After Mezz got fucked by the red spike boars and recovered to sanity (Nice post-used art with the cum :p), I still have the option to struggle, even tho I'm sane. Should it be there?
Yeesh, that damage loop is a nasty one. Ran a quick test and I'm not seeing though; struggle seems to work as intended. Was it a one-off, or can you reproduce it?
Good catch on the second one. Forgot to change something when adjusting skills for this update. Hopefully by "struggle" you actually meant the "resist" command, that's what I was seeing persisting too long. "Struggle" seems to be behaving correctly. Got that fixed for the patch.
As for github/collaborative stuff, I appreciate it, but I don't see myself doing anything like that in the near future, for the same reason I avoid Discord and the like: it's one more thing I have to manage and tend to. And thankfully, the nature of most RPGMaker bugs is just "oops, forgot to change that code to point to THAT switch instead of the other one," or "Oh right, I have to do that and then THAT in the code." Simple omissions or substitutions, rather than the nasty code digging and reworking you'd have to do in a more serious programming project.
This was done beautifully, I think I got everything, but I'll wait for the guide to be posted to be sure hehe. Can't wait to see what the 2nd chapter has in store for us.
A few small bugs that I noticed. I will not pay attention to typos, it is not critical, as it seems to me.
The ending in the slut mode is not clear. Additional scenes have been added (great!), however, during the fight, Mezz's HP changes to 950, and if Mezz dies, the fight starts again and may loop. Once I closed the game after 6 replays (the scenes with Diezel did not appear, there was just a fight again and again).
Also in slut mode, Mezz can beat Diezel, but then the final scene is shown where Diezel fucks Mezz. Also, when the final fight in slut mode occurs after each additional scene in the action menu, all actions are replaced with the name of the scene (submit, I'm a good fucktoy, etc.).
Three boars next to the store shed remain visible only from the inside, they are not visible from the outside.
And you can at least hint, is it really possible to find "Jackoff spot"? ;) I couldn't find it in the previous version, and I can't now.
Oh typos definitely need to be fixed, but I've caught a bunch already thanks to feedback, so hopefully I'll get them all by the time the patch rolls out.
All of that with the fight is intentional, except potentially the HP bit: as far I know there shouldn't be any change there, unless you're talking about the HP resetting to full when it loops.
One mistake that has been fixed at this point is that the Flash Dodge wasn't getting re-added on loops, so if you didn't win the first time, winning in the loops was a real pain. That's been fixed.
The shed bit is artistic license. The scale of the two scenes wouldn't allow it to work.
No jackoff scene. Was considered, along with a whole mechanic around draining lust so it wasn't a hazard in battle, but ultimately didn't make the cut.
Just a bug report hon since, if I were to tell you how much I am loving the game thus far, then this would be 5000 words long.
It's not even a bug report, just a sentence with the wrong wording. Can't seem to find a single bug haha.
Anyway, going in the Diezel fight with Slut Mode active, the part where the clippings start telling him to go into the arena, it states "I'll the best" instead of what I assume is "I'm the best".
As I said, not found anything bad to report on except for a black box, but that's because I'm not forking over £500 for a laptop haha.
Aaand you are correct. Wow, don't know how I missed that. In my defense, no one else has mentioned it yet either. But thanks, got that fixed for the patch.
Oh you're playing on Mobile? Double thanks then for plodding through what must be a frustrating experience at times. I wish that was smoother, but trying to bug test a giant pile of javascript plugins is a rabbit hole, and not the fun kind this game is built around.
The initial plan was two months from March 15th, which would be about a week and some change from now. I'm definitely on track to have the new art done by then, but additional bug testing and a bit of extra programming may drag it out a bit past that. Worst case though it should certainly be out by the end of this month, barring anything dire and non-game related happening.
I am 40 mins in and I love this TRPG. The one thing I dislike...is the green highlight box. Evil. PURE EVIL!
One thing I love is how you described the MC as smug and then actually made the character strong and worthy to be smug. I also love how you wrote in that MC has interacted with the Boar Thugs before, and that the current predicament is unusual; it gives life to the game and it's world.
Glad you're enjoying it! Yeah, I like to build things out a little in terms of character and world. Writing is a lot easier and faster that art, so I get what I can there.
Not sure about the highlight box though. You wouldn't be playing on mobile by any chance, would you?
PC. It's the box with the -1 lv bain. If I may ask, about the ear clips...what are they? My head is running wild with theories about the end game. Are they important to the story or just something fun for the Boar Thugs to play on MC? Is the true bad guy a fashion designer that will trick a small town into succumbing into their rule? Did the boars not kill a person in the office, but someone worse!? I AM SO EXCITED!!!
Can't say anything about the clips, other than that they're obviously tech based, which will contrast with other methods in the future. The setting is/will be a lot bigger than the boars though.
I absolutely loved this game, i already love the rpg maker games that do this ero combat type of gameplay. I just wish there were a gallery, i want to know if i found all of those scenes. I can not wait for the next update or section to this possible story.
Glad you're enjoying it! I may get a gallery in at somepoint, but in the meantime you can always just check the img/pictures folder, the event CG isn't encrypted. Of course that "spoils" it a bit, but you'll at least know if you're missing anything. Once I get this next update and bug fix out I may write up a little guide too so people can check that.
Have you considered making "Slut mode" last for a few battles instead of permanently ? It kinda bricks your save if you find lewd combat against every enemy to be tideous
Awesome entry. I quite enjoyed both the game-play and the progression to being hypnotized. I find that you can get get into the fully slut state naturally enough if you don't use items so that felt natural and good (and fun :3).
Plot was fun and I also liked the designs both for the main character and thugs.
Only flaw is that once you are fully slutiffied dealing with guards takes way too long. If there was a way to have "combat" in this state with both win and loses possible it would be superb.
edit: i particularly like the scenes where there is no hypno, was a real treat x3
All in all keep up, can't wait for your next update. Cheers!
I thought I beat the game inside and out. But it turned out that this is not so. I discovered that there are not one but three scenes in the warehouse! Thanks to the author. :) The plot of the game is far from being as linear as it might seem.
It turned out that some of the scenes with text that I saw in the resource files still became available, and some still didn’t come across to me in the game.
To be clear, there are three capture scenes in the storage shed, not the warehouse (that's the bigger space you go to first.) Getting all three will change battle gameplay as well. As for the others, I'll give you some time to poke around before giving it away: scene hunting is a lot of the fun of these games, and with one exception most of what's in this one should be pretty easy to find.
Yes, you're right, in the storage shed, not in the warehouse.But I don't think it's all that obvious.For example, on this branch of the plot, I came out by accident.I forgot to look at the pier and immediately went to the guards of the stairs, where I lost and noticed that I didn’t take the flash dodge. Normally, there is no other boars alive when I come to the stairs. So, I will try to search, I hope I will lucky :)
Looks like you're playing it on mobile, which I can't offer any support for. The engine technically runs in that setting, but plugins may fail for a variety of reasons.
Played through the game and I am loving it so far! It's really fun to see Mezz flip from confident vigilante to addicted toy so quickly. I do have a few notes to impart.
In the inventory screen, you can unequip the ear clips even though you shouldn't be able to. Also I'm not sure how, when Mezz is forced to return to the start, he's still in trance after he returns the ear clips.
On that note, I found it kind of odd that the boss doesn't have any unique interactions with the 'Slut Mode' aside from Mezz not being able to damage him.
There was also a weird visual glitch that would happen from time to time. It's hard to replicate, but it seems to happen when Mezz gets grabbed immediately after he cums.
But aside from those and a few small, personal wants, I'm really looking forward to seeing this game progress. Keep up the good work!
Removing the ear clips is an intentional choice. I've explained this elsewhere, but I understand the comment section is getting a bit long at this point. It's a meta thing: Mezz forgets about the clips the moment they're on, but the player can toggle them on and off to turn off the battle sex if needed/desired. This is only mildly useful currently, but my hope is that the next chapters will be a bit larger, so it may be useful to be able to just do some fights quickly and get them done if you're repeating an area for example. Of course the clips won't be in the next chapter, but the same general design principles will carry over.
Mezz is still "under" at the end of the loop after returning the clips because the control isn't solely in the clips. It just starts there, and the clips allow for deepening and fine-tuning.
I may do more with slut mode and the boss interaction eventually, but we'll see how it turns out.
If you mean a very brief invisibility, yes, that's a sprite sheet issue. There are also a number of rare oddities with the battle engine, but I hope to have it at least a bit more smooth next release.
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so I saw the game updated a few hours ago, what changed?
Ah, sorry, wasn't sure if that triggered notifications or not. I just put up a new version of 0.3.1 to fix some bugs with the ear clips and some sprites not displaying right in battle occasionally. Nothing exciting, so I didn't make an announcement, but I did update the changelog post for 0.3.1. If you're ever curious and I haven't made a post explaining, the answer will probably be at the end of the most recent changelog post.
Technically this is bad form, but it felt goofy to do a new version number for two bug fixes, so I just rolled them into the old one.
Minor big fixes is exactly what the third version number is for though. I think if only for documentation purposes "0.3.2" is perfectly fine, especially since people having problems with those bugs could easily see they've been fixed that way.
Oh I know it's a perfectly acceptable (and even recommended) usage of the versioning system, and if there had been even a few more bugs included I probably would have made it 0.3.2. I just hate to spam everyone for literally two bug fixes. Now that I know it spams everyone ANYWAY though, may do so in the future.
no worries I was just curious!
The author's game is great and has potential. Looking forward to future updates from the author.
Thanks!
can anyone tell me how to get the earclips? i keep losing and can't get a single scene, i'm stupid. just game over every time :(
Trust me, you'll find them. You just haven't gotten far enough in yet. They're past the gate.
Will there be a sequel ?
Yes, in fact four more hopefully, it's a five-part thing.
=)
just spam the two available skills in battle and when yur out of battle use the healing skill. The game is designed to make it impossible to lose.
Nonsense. This game is quite challenging.I played all furry p**n games on itch.io so i know what im talking about
i played plenty furry games here AND plenty games beyond this, so I'm pretty sure i know what I'm talking about too lol. You do clearly need to have some level of effort put into the first couple of fights but once you get some items to help you heal (despite already having a healing ability and focus ability) then it should be much easier than it already is. Reminder, it's a game.
Besides, there's no point in trying to fight every single enemy either.
...Yeah no this is the most difficult adult turn-based RPG I have ever played, by a ginormous margin.
And if all you did was spam abilities, you actually made it harder on yourself.
Not to mention that if you're avoiding combat, you're trying to play this as a stealth game. It isn't a stealth game.
Difficulty is highly relative the person playing obviously. Compared to most of what's out there though, especially the Japanese stuff, the game is fairly easy currently (though if you want it to be easier, remember that the clips are removable). It is indeed mostly a matter of swapping between the normal attack and the special, with an occasional re-up of energy, and unless you get unlucky with RNG the hardest part should mostly just be the slowness of wading through the encounters and making sure you don't waste items.
And I hate to be harsh, but avoiding combat is absolutely a valid and intended strategy here. It's a trade-off: You cover ground faster if you succeed, but if you fail you'll probably get swarmed and have to deal with several encounters back-to-back. So you can cautiously snipe everyone, or just open up a window and run through, the choice is up to the player. It's certainly not a serious stealth game with hiding mechanics and all that, but the enemies are actual sprites rather than random tile encounters for a reason.
well since it's a porn game try sucking every enemy off, that might work lol
Would be great if you make anything to push enemies away so you wont have multiple battles arow without stats refilling.+Would be great if you make a quick tutorial and point out on "patch up" and "focus" abilities (because this took me 1.5 walkthroughs (and alot more time) to found out about these abilities)
+ small scene guide right inside of game
Also how do you look at idea to make multiple enemies at 1 sprite scene
No, the "stacking" effect can be annoying, but it's intentional. It's risk/reward: try to rush through quick and risk getting surrounded like that, or go more methodically so you can be sure you have a chance to patch up after every battle. I probably won't add a scene guide inside the game, although there will probably be a gallery at some point in the distant future (new chapters are a higher priority). Not sure what you mean by multiple enemies at one sprite, but if you're talking about multiple enemy types in a battle, maybe. The scripting for that gets complicated considering all the extra stuff I'm doing for the sex system, and I probably won't make any changes to this chapter, but we'll see on future ones.
By multiple sprites i mean... well basicly if theres more than 1 enemy they all gonna join in sex scene VISUALLY (just standing behind pleasing themself,or changing whole action.)
Ah, ok. No, probably not. It would be neat, but the complexity behind the scenes of handling the scripting for that would be more than I want to tackle. As for "Patch Up" and "Focus," they should both have descriptions when selected.
Will you add small pointing out about "patch up" and "focus"
Which species you will add? I would love to see the deers btw
That I'll have to keep under wraps until it happens. Will probably mostly be predators though.
So, going to be honest, I'm not usually into this kinda stuff; namely gay and/or furry, but HOLY SHIT, this is fantastic.
For some context, it's worth noting that I actually enjoyed those elements in this one, possibly due to my liking for hypnosis, and it just works so well. I've also had FAR too many encounters with games made in RPG Maker and the like that seem to want to spend the first 20-40 minutes setting up the universe via dialog and no gameplay, but this one is short and sweet before letting you get right into it.
About the only things I found somewhat irritating, was Mezz's proclivity to miss, and how during h-grabs in combat, that sometimes if there are multiple assailants, one will still "reach out for Mezz" repeatedly, trapping me in endless grabs until I struggle free (which being honest, the low chance of success on those is a bit irritating as well) or hit max lust. Found myself losing against standard enemies quite often from missing 2 out of 3 skill use hits and then getting locked into hypnosis for most the rest of battle cause of the somewhat heavy energy cost.
Overall though I find myself weirdly anxious and giddy to see what comes next in this (dono'd $5, I ain't got much, but you more than deserve it).
Aw, thanks, really appreciate it!
As someone who's been far too into both the hypno thing and these kinds of games for far too long, I think both have a lot of untapped potential. "Furry" started as a fandom around the "funny animal characters" Disney, Warner and others were doing, and the whole reason they were drawing talking animals in the first place was that it's easy mode to make something aesthetically, emotionally and psychologically appealing, far more so than a human character. The fact that "furry" artists have flubbed this "on a silver platter" potential so much that "furry" is synonymous with disgust, horror and cringe is wild. I'm far from a master artist, but I'd like to think Mezz at least has his moments.
And yes, a lot of first-time RPG makers get a little too caught up in the ordinary, boring stuff (a lot of VN makers too for that matter). I didn't just decide to make a porn game one day, I've been marinating in this stuff for years, so I know that pain firsthand. Decent pacing was a big priority going into this, so I'm glad that comes across.
Yeeeah, RNG in RPGMaker. If you've looked at some of the other comments (if not I don't blame you, there's a lot to dig through) this has been my bane so far with CS. It's a lot better now than it used to be: I had to implement a bunch of new systems to put a cap on things so if, for example, you try and fail to struggle out 3 times, the fourth is an auto-success. Same thing with grabs and a bunch of thing, because otherwise it often went on FOREVER. There's something odd with the RPGMaker RNG where it seems to get "stuck" sometimes rather than genuinely re-rolling each time. This makes the chance for an action to succeed frustrating to try to control because "90% success rate" will mean instant success one time, and FIVE FAILS IN A ROW the next. All of this is to say that if you're having a battle with a ton of misses or fails, I feel the pain and haven't been able to tune it much better yet. In testing I'll often do a battle against a set of enemies and barely scrape by, then fight them again later and absolutely obliterate them. But, efforts are ongoing, and like I said, better than it was.
That said, if you have multiple enemies they should only keep grabbing you until one succeeds in pulling you into sex. After that the rest should flip to using either the "enjoys the show" skill or the skill to participate in the action. If there are still grabs after one succeeds, that may mean there's a bug I need to hunt, so let me know if you can reproduce it consistently.
But again, thanks. Seeing stuff like this helps a lot during the long slog of development (though I am still a bit excited about Chapter 2 myself.)
A really wonderful game! I will keep an eye on updates. There is a bug in the game, even if the ears are removed, the enemies can stun you and the ears come back.
Thanks, glad you're enjoying it!
To clarify, the clips act as a toggle up until you've lost 3 times to the regular enemies. After that, the game will treat them as being on whether you take them off or not. Let me know if stun is still happening before those 3 losses with the clips removed. Otherwise, that's intended behavior.
I know about the slave path. Up to 3 defeats, the same thing happens.
Hmm. Did a quick check and I'm not seeing it so far. So you're checking your equipped items, the clips aren't equipped, you're starting battle, and then the sprite shows them as on and the enemy stun works? Would you mind tossing a save where it's happening up on catbox.moe and linking it?
https://files.catbox.moe/357ksg.rpgsave
Sorry, I should have specified: what you're looking for is two files. A "global.rpgsave" for the index and a "filex.rpgsave" where x is the save slot you want to pass on. Toss them together in a zip and throw it up on catbox. I'm not sure where "357ksg" came from, haven't seen that naming convention before.
Mine? I don't generally give it out, but if you want to get in touch about something, I'd recommend noting me over on FA.
My mail Goldrush229@yandex.ru
I really love this game it’s so amazing! What I wouldn’t give to see my character in it lol. Even still the characters so far are pretty good though cliché it’s perfect for the story being told! :D
My only thing I think would be a nice touch would be an intro thing to establish the who, why, and where. Especially so if there is more places you visit as it would allow people to distinguish better specific details.
Thanks, glad you're enjoying it so far. More will be fleshed out as we go, still a lot of game to come. That said, I do like to leave some things in mystery, rather than explaining everything. But if there's something specific you're wondering about, feel free to ask.
right’o mate I know it will be magnificent when it done. Probably best to wait to see what get shown first before questioning to much bout the world. So keep up the good work!
Also not to seem crass or anything, but do you or are you willing to add peoples sonas to the game at all? Like as extras or anything? Just curious :)
No, the games will only ever have my own characters. One of the reasons I started this project was the chance to work on my own stuff rather than other people's, and it helps keep the focus where it should be.
Right’o was worth checking will still be an amazing game either way so keep up the good work, thanks for taking the time to reply mate :)
perfect done.
do you have patreon or something i really want to see more of this game
Thanks! No, Patreon isn't really possible for a variety of reasons, but you'd like to support the game you can donate whatever works for you on the download page.
So I went back and played again. I still love everything about this game. I even fairly beat up the cheating hog mob. EAT STICK YA SICKOS!
However, I am yet to play the new version. Just wanted to say, Thank You Creator.
Ha! Nicely done.
And thanks. 0.3.1 was just a bugfix, but if you haven't played since before 0.3, definitely take a look, some fun new stuff there.
Yes yes. I plan to. You are doing great. Remember to rest and reward yourself too.
Is there an invetory outside of battle i can look at, and if so what do i press to look at it
There is. Think of Z and X like A and B on a controller: Z is confirm, X is cancel. Hitting X while walking around will bring up the menu, and from there you can check items and what you have equipped. "Esc" also brings up the menu.
i really love this game i think that you did a great job i just wish if there was a skill or an item to fight off the lust build up but other than that its a wonderful project and i am excited for the nesxt update ;)
Thanks! Yeah lust is a little basic in this one, may do more with it later, but we'll see.
I love the creative design of this game.
Thanks!
Is there a place i can support you, i love this project and i wanna support it ^.^
Aw, thanks! And right here. The default suggestion when you download is $5, but you can pay anything you like, and as many times as you'd like just by downloading it again. If you're thinking of a service like Patreon, unfortunately this wouldn't be a good fit, as I can't really have something to show every month. It's more of a "go away for half a year and then come back with a (mostly) finished game" kind of thing.
This is honeslty one of the better nsfw games I've found on this site. good job
Thanks!
I don't think I've seen any other games on here with dick directly in the thumbnail, so i don't know if it's actually allowed. I don't know anything about uploading to this site so take this with a grain of salt but it might be worth censoring it just in case
I did consider that. The game is properly marked, and there are several other games with tits, cum, and in fact several with a cock in the thumbnail, so I think I'm safe. If the mods do have an issue with it of course, I'm glad to tone it down.
Just played 3.1, haven't played since 1.1, And god damn, did it get better. I absolutely love everything added, especially the new scenes. I just can't choose between any of em to be my favorites. Yet again, can't wait to see chapter two. Although, gonna mention a bug. Boars were able to grab me in slut mode before I used the begging option, which sorta ended up with me being between begging mode and having a boar on me. Just had to click beg and it got back to normal, but still. Overall though, Loving the direction of this still my man.
Ha, thanks! Glad you're liking the new stuff.
Which boars was it, the regular or the mashers (red x on the bats)? Also try to remember the sequence if you can, makes it easier to find the bug. Normally the boars would finish and you'd enter a downed/kneeling state. From there I think the only option to progress is to use the beg skill (if you were able to do something else, let me know). Which leads me to assume you never got to the downed state before the boars did a grab command?
This was the regular boars if I remember correctly. I entered downed state, they left, and I was grabbed by another before I could use the beg option. So I had both the option to suck, and to beg. When using the suck command, the beg button would stay. When using the beg button, he'd beg, and the boar would stop grabbing you. That'd reset it and the boar just grabs you again. This happened twice, in the area before you get to the nightclub.
Also, out of curiosity, will there be other characters on our boys side, or will there always be just our rabbit dude to fight em alone?
Think I've found the issue: added some new framework to run through the moves faster in slut mode and forgot to toggle a new switch off when putting Mezz into downed state. Should be fixed now, will probably just replace the existing 0.3.1 with the fixed version in a bit.
No, just Mezz as protag for this one. There's some fun stuff you can do with a set of two or three, but that adds complexity: the more you do with the team mechanic, the less you can do with the game more broadly. And fight mechanics aren't really my strong suit anyway, so I'm sticking with a single-character design for now.
Thats for the best, I'd say. And I'll say that fighting in this game was alright. I'm not much of an RPG person, even loving this game. So the fighting wasn't my biggest focus. Not much that can be done with the fighting in RPG maker though from what I've seen, but it could be better. Theres definitely one strategy that made fights pretty easy in normal mode. Just save up energy for each fight, use spinning move, kill whoever has the least health, spinning move again. It was a guaranteed win every fight unless hypnotized. And slut modes very straight forward. Suck, beg, suck, etc. If not changed, a way to go through it faster may be a good way to do it. Overall, love it though.
Is there a discord for this game?
Nope, just this page.
Quick Report: There is now an equipable weapon called "hardknocksplaceholder". I think that's not meant to happen. Not sure if you are aware of it and have no way to deal with it or it's just a minor bug you didn't know about
Yep, caught that one. Will be corrected in the patch in a few days. Thanks for the report though!
so guys, what arena i have to finish to get into the slut path ? ( at the begin of the game, i lose 3 times but couldn't get into slut path, did it require me to pass a certain part of game to enter slut path ? )
Lose three times to any of the regular enemies, work your way to the boss and fight him. Pretty simple.
But... how do I actually *get* to the boss when I can't fight? Do I just have to wait for all the enemies to leave every fight and hope I have enough HP?
Exactly. To be clear, you have a healing skill you can use out of combat that runs off energy, and energy is gained when you go along with the sex combat, so health shouldn't be an issue. Also, the sex combat is streamlined once you hit the three losses, and some of the late game stuff shifts a little as well.
Yes, I use the out-of-combat healing... I'm more worried about having enough maximum health to survive the combats. It seems pretty random when they leave, but maybe I just don't know what the algorithm is?
EDIT: Huh, turns out there was actually only one more battle between me and the boss. There was so much I didn't even explore though, thought there would be way more combat to go through.
Slut Mode "combat" doesn't do any damage except for orgasm, and that should be more than manageable if you're healing between fights. The enemies leave each time one of them "finishes" with you. As for the map, it is mostly just a straight shot up to the boss. You can explore a bit if you need items or to dodge around enemies, and there's something useful for the boss on the pier toward the end, but otherwise nothing major.
More specifically you have to lose to enemies AFTER acquiring the ear clips. After 3 losses you will be locked into the slut path unable to fight. Losing before getting the clips will just get you a game over(or if you take them off)
but how do you acquire the ear clips? is it in some location?
Keep playing. You'll get to them eventually. They're fairly close to the beginning of the game.
like different types of an enemy
There will be some new enemies in the upcoming chapter.
add new enemies
Neat update, and you did it in a two-month span, well done!
Overall I played through it without any troubles, I think there was a bug but it didn't bother me so I forgot what It was now, that's how insignificant it was.
I might replay once more, for the dialogue, since there is a guide now, I might have missed certain interactions, always good to be completionist with h-games, I know I got all scenes because I looked at the game assets, lol(you sure have a lot of art assets you are not using eh?)
Very neat overall! I still haven't beaten the hardest enemy on this game tho, the water shaders, need a 3090 for those. Ditching the satire, I love your storywritting and the game's spicy, this was a nice patch, fight sprites were the highlights of it, I also like how you cleverly implemented a requested game-feature by making it a challenge for normal players to not "drink it by accident", very smart. This is my review for 0.3, clearly not influenced favoribly by any ear acessories.
Thank! I'm surprised the water has given so many people trouble, as I have a fairly modest system and while it does cause a little slowdown, it's very minor. These are the hazards of working RPGMaker MV though.
All of the custom art assets are used in the game, though I have left a bunch of the stock stuff in out of laziness. May finally strip that out of the patched version, but it wouldn't make much difference size-wise. There may technically be a few sections on the sprite sheets that don't get used, but that's because I wanted to err on the side of giving myself the option to use them if needed. Also RPGMaker is weird in the way it uses sprites so I have to fill a bunch of slots JUST IN CASE they get called, even though in theory they shouldn't.
#BUG Report:
In fight after getting hypnotised and trying to struggle and shaking it off,
the game got stuck in a red/blue flickering with a very quickly looping "taking damage" animation. Also affects the GUI like the menu, I can hear the selections I make but can't see them. Game is still usuable tho.
Even after winning the fight, the game is still stuck like that (immediately the next fight began, because I was followed)
Also quick question: Have you considered making the Game Open Source or providing a GitHub Page for Issues/Pull Request? I really really
fell in lovegot hypnotized to this game and it would be an honor to contribute besides the donations, like in Pull Requests for fixes, etc.Another report:
After Mezz got fucked by the red spike boars and recovered to sanity (Nice post-used art with the cum :p), I still have the option to struggle, even tho I'm sane. Should it be there?
Yeesh, that damage loop is a nasty one. Ran a quick test and I'm not seeing though; struggle seems to work as intended. Was it a one-off, or can you reproduce it?
Good catch on the second one. Forgot to change something when adjusting skills for this update. Hopefully by "struggle" you actually meant the "resist" command, that's what I was seeing persisting too long. "Struggle" seems to be behaving correctly. Got that fixed for the patch.
As for github/collaborative stuff, I appreciate it, but I don't see myself doing anything like that in the near future, for the same reason I avoid Discord and the like: it's one more thing I have to manage and tend to. And thankfully, the nature of most RPGMaker bugs is just "oops, forgot to change that code to point to THAT switch instead of the other one," or "Oh right, I have to do that and then THAT in the code." Simple omissions or substitutions, rather than the nasty code digging and reworking you'd have to do in a more serious programming project.
This was done beautifully, I think I got everything, but I'll wait for the guide to be posted to be sure hehe. Can't wait to see what the 2nd chapter has in store for us.
Thanks! Hopefully will have the guide up some time later today.
that was a fun play through you did a great job on this!
Aw, thanks!
Great update!!! Thanks a lot!
A few small bugs that I noticed. I will not pay attention to typos, it is not critical, as it seems to me.
The ending in the slut mode is not clear. Additional scenes have been added (great!), however, during the fight, Mezz's HP changes to 950, and if Mezz dies, the fight starts again and may loop. Once I closed the game after 6 replays (the scenes with Diezel did not appear, there was just a fight again and again).
Also in slut mode, Mezz can beat Diezel, but then the final scene is shown where Diezel fucks Mezz. Also, when the final fight in slut mode occurs after each additional scene in the action menu, all actions are replaced with the name of the scene (submit, I'm a good fucktoy, etc.).
Three boars next to the store shed remain visible only from the inside, they are not visible from the outside.
And you can at least hint, is it really possible to find "Jackoff spot"? ;) I couldn't find it in the previous version, and I can't now.
Pay attention to the dialogue while in slut mode during the Diezel fight, I assure you things are... just fine.
Oh typos definitely need to be fixed, but I've caught a bunch already thanks to feedback, so hopefully I'll get them all by the time the patch rolls out.
All of that with the fight is intentional, except potentially the HP bit: as far I know there shouldn't be any change there, unless you're talking about the HP resetting to full when it loops.
One mistake that has been fixed at this point is that the Flash Dodge wasn't getting re-added on loops, so if you didn't win the first time, winning in the loops was a real pain. That's been fixed.
The shed bit is artistic license. The scale of the two scenes wouldn't allow it to work.
No jackoff scene. Was considered, along with a whole mechanic around draining lust so it wasn't a hazard in battle, but ultimately didn't make the cut.
Just a bug report hon since, if I were to tell you how much I am loving the game thus far, then this would be 5000 words long.
It's not even a bug report, just a sentence with the wrong wording. Can't seem to find a single bug haha.
Anyway, going in the Diezel fight with Slut Mode active, the part where the clippings start telling him to go into the arena, it states "I'll the best" instead of what I assume is "I'm the best".
As I said, not found anything bad to report on except for a black box, but that's because I'm not forking over £500 for a laptop haha.
Aw, that's really sweet, thanks.
Aaand you are correct. Wow, don't know how I missed that. In my defense, no one else has mentioned it yet either. But thanks, got that fixed for the patch.
Oh you're playing on Mobile? Double thanks then for plodding through what must be a frustrating experience at times. I wish that was smoother, but trying to bug test a giant pile of javascript plugins is a rabbit hole, and not the fun kind this game is built around.
is there any discord server or twitter account that i could follow to get more news about this game easily? (sorry for bad english)
No, any news, releases or new info will show up here.
Hey there! Some news?
On the update? More or less on schedule. Should be ready fairly soon.
When is a new update going to come out?
The initial plan was two months from March 15th, which would be about a week and some change from now. I'm definitely on track to have the new art done by then, but additional bug testing and a bit of extra programming may drag it out a bit past that. Worst case though it should certainly be out by the end of this month, barring anything dire and non-game related happening.
I am 40 mins in and I love this TRPG. The one thing I dislike...is the green highlight box. Evil. PURE EVIL!
One thing I love is how you described the MC as smug and then actually made the character strong and worthy to be smug. I also love how you wrote in that MC has interacted with the Boar Thugs before, and that the current predicament is unusual; it gives life to the game and it's world.
Glad you're enjoying it! Yeah, I like to build things out a little in terms of character and world. Writing is a lot easier and faster that art, so I get what I can there.
Not sure about the highlight box though. You wouldn't be playing on mobile by any chance, would you?
PC. It's the box with the -1 lv bain. If I may ask, about the ear clips...what are they? My head is running wild with theories about the end game. Are they important to the story or just something fun for the Boar Thugs to play on MC? Is the true bad guy a fashion designer that will trick a small town into succumbing into their rule? Did the boars not kill a person in the office, but someone worse!? I AM SO EXCITED!!!
Oh, that box/chest, right. Forgot about that.
Can't say anything about the clips, other than that they're obviously tech based, which will contrast with other methods in the future. The setting is/will be a lot bigger than the boars though.
I freaking knew it! *snaps finger* I am so happy! But uhm...can I keep bothering you with questions?
Sure, what have you got?
I absolutely loved this game, i already love the rpg maker games that do this ero combat type of gameplay. I just wish there were a gallery, i want to know if i found all of those scenes.
I can not wait for the next update or section to this possible story.
Glad you're enjoying it! I may get a gallery in at somepoint, but in the meantime you can always just check the img/pictures folder, the event CG isn't encrypted. Of course that "spoils" it a bit, but you'll at least know if you're missing anything. Once I get this next update and bug fix out I may write up a little guide too so people can check that.
Have you considered making "Slut mode" last for a few battles instead of permanently ? It kinda bricks your save if you find lewd combat against every enemy to be tideous
Hopefully this will be somewhat solved by making slut mode a little less tedious.
This is awesome! Can barely wait for new updates. Any development blog we can follow?
Thanks! This is the place, pretty much. I tend to not talk about dev unless I have new content to release, so both will come at the same time.
I haven't finished the game yet but i wanna get this out here
This game is awesome
Aw, thanks! Hope to make it even more so with some time.
Awesome entry. I quite enjoyed both the game-play and the progression to being hypnotized. I find that you can get get into the fully slut state naturally enough if you don't use items so that felt natural and good (and fun :3).
Plot was fun and I also liked the designs both for the main character and thugs.
Only flaw is that once you are fully slutiffied dealing with guards takes way too long. If there was a way to have "combat" in this state with both win and loses possible it would be superb.
edit: i particularly like the scenes where there is no hypno, was a real treat x3
All in all keep up, can't wait for your next update. Cheers!
Thanks, glad you're enjoying it!
The slowness of combat in slut mode is a common complaint, so I will be giving some consideration to it as I work on the next update.
I thought I beat the game inside and out. But it turned out that this is not so. I discovered that there are not one but three scenes in the warehouse! Thanks to the author. :) The plot of the game is far from being as linear as it might seem.
It turned out that some of the scenes with text that I saw in the resource files still became available, and some still didn’t come across to me in the game.
What other possibilities are there for the plot?
To be clear, there are three capture scenes in the storage shed, not the warehouse (that's the bigger space you go to first.) Getting all three will change battle gameplay as well. As for the others, I'll give you some time to poke around before giving it away: scene hunting is a lot of the fun of these games, and with one exception most of what's in this one should be pretty easy to find.
Yes, you're right, in the storage shed, not in the warehouse. But I don't think it's all that obvious. For example, on this branch of the plot, I came out by accident. I forgot to look at the pier and immediately went to the guards of the stairs, where I lost and noticed that I didn’t take the flash dodge. Normally, there is no other boars alive when I come to the stairs. So, I will try to search, I hope I will lucky :)
Love it but for some reason Im stuck with this black box?
Looks like you're playing it on mobile, which I can't offer any support for. The engine technically runs in that setting, but plugins may fail for a variety of reasons.
Played through the game and I am loving it so far! It's really fun to see Mezz flip from confident vigilante to addicted toy so quickly. I do have a few notes to impart.
In the inventory screen, you can unequip the ear clips even though you shouldn't be able to. Also I'm not sure how, when Mezz is forced to return to the start, he's still in trance after he returns the ear clips.
On that note, I found it kind of odd that the boss doesn't have any unique interactions with the 'Slut Mode' aside from Mezz not being able to damage him.
There was also a weird visual glitch that would happen from time to time. It's hard to replicate, but it seems to happen when Mezz gets grabbed immediately after he cums.
But aside from those and a few small, personal wants, I'm really looking forward to seeing this game progress. Keep up the good work!
Glad you're enjoying it!
Removing the ear clips is an intentional choice. I've explained this elsewhere, but I understand the comment section is getting a bit long at this point. It's a meta thing: Mezz forgets about the clips the moment they're on, but the player can toggle them on and off to turn off the battle sex if needed/desired. This is only mildly useful currently, but my hope is that the next chapters will be a bit larger, so it may be useful to be able to just do some fights quickly and get them done if you're repeating an area for example. Of course the clips won't be in the next chapter, but the same general design principles will carry over.
Mezz is still "under" at the end of the loop after returning the clips because the control isn't solely in the clips. It just starts there, and the clips allow for deepening and fine-tuning.
I may do more with slut mode and the boss interaction eventually, but we'll see how it turns out.
If you mean a very brief invisibility, yes, that's a sprite sheet issue. There are also a number of rare oddities with the battle engine, but I hope to have it at least a bit more smooth next release.
And thanks!