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This is awesome! Can barely wait for new updates. Any development blog we can follow?

Thanks! This is the place, pretty much. I tend to not talk about dev unless I have new content to release, so both will come at the same time.

I haven't finished the game yet but i wanna get this out here 

This game is awesome

Aw, thanks! Hope to make it even more so with some time.

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Awesome entry. I quite enjoyed both the game-play and the progression to being hypnotized. I find that you can get get into the fully slut state naturally enough if you don't use items so that felt natural and good (and fun :3).

Plot was fun and I also liked the designs both for the main character and thugs.

Only flaw is that once you are fully slutiffied dealing with guards takes way too long. If there was a way to have "combat" in this state with both win and loses possible it would be superb.

edit: i particularly like the scenes where there is no hypno, was a real treat x3

All in all keep up, can't wait for your next update. Cheers!

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Thanks, glad you're enjoying it!

The slowness of combat in slut mode is a common complaint, so I will be giving some consideration to it as I work on the next update.

I thought I beat the game inside and out. But it turned out that this is not so. I discovered that there are not one but three scenes in the warehouse! Thanks to the author. :) The plot of the game is far from being as linear as it might seem.

It turned out that some of the scenes with text that I saw in the resource files still became available, and some still didn’t come across to me in the game.

What other possibilities are there for the plot?

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To be clear, there are three capture scenes in the storage shed, not the warehouse (that's the bigger space you go to first.) Getting all three will change battle gameplay as well. As for the others, I'll give you some time to poke around before giving it away: scene hunting is a lot of the fun of these games, and with one exception most of what's in this one should be pretty easy to find.

Yes, you're right, in the storage shed, not in the warehouse. But I don't think it's all that obvious. For example, on this branch of the plot, I came out by accident. I forgot to look at the pier and immediately went to the guards of the stairs, where I lost and noticed that I didn’t take the flash dodge. Normally, there is no other boars alive when I come to the stairs. So, I will try to search, I hope I will lucky :)

Love it but for some reason Im stuck with this black box?

Looks like you're playing it on mobile, which I can't offer any support for. The engine technically runs in that setting, but plugins may fail for a variety of reasons.

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Played through the game and I am loving it so far! It's really fun to see Mezz flip from confident vigilante to addicted toy so quickly. I do have a few notes to impart.

In the inventory screen, you can unequip the ear clips even though you shouldn't be able to. Also I'm not sure how, when Mezz is forced to return to the start, he's still in trance after he returns the ear clips.

On that note, I found it kind of odd that the boss doesn't have any unique interactions with the 'Slut Mode' aside from Mezz not being able to damage him.

There was also a weird visual glitch that would happen from time to time. It's hard to replicate, but it seems to happen when Mezz gets grabbed immediately after he cums.

But aside from those and a few small, personal wants, I'm really looking forward to seeing this game progress. Keep up the good work!

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Glad you're enjoying it!

Removing the ear clips is an intentional choice. I've explained this elsewhere, but I understand the comment section is getting a bit long at this point. It's a meta thing: Mezz forgets about the clips the moment they're on, but the player can toggle them on and off to turn off the battle sex if needed/desired. This is only mildly useful currently, but my hope is that the next chapters will be a bit larger, so it may be useful to be able to just do some fights quickly and get them done if you're repeating an area for example. Of course the clips won't be in the next chapter, but the same general design principles will carry over.

Mezz is still "under" at the end of the loop after returning the clips because the control isn't solely in the clips. It just starts there, and the clips allow for deepening and fine-tuning.

I may do more with slut mode and the boss interaction eventually, but we'll see how it turns out.

If you mean a very brief invisibility, yes, that's a sprite sheet issue. There are also a number of rare oddities with the battle engine, but I hope to have it at least a bit more smooth next release.

And thanks!

You are doing quite well at the difficulty and gameplay, really. I am trying to make a "Sfw" run, but It's so hard to not ruin his heroic reputation! ...not that I am complaining.

(Spoilers ahead: Is it even possible to beat the stair guard?)

Theoretically yes. With the new difficulty balance though, I'm not sure I've managed to beat it in testing yet. Should probably double-check at some point to make sure it's very hard, but possible.

yes, I did it twice. It is realy hard, but possible. even on lvl 11

Excellent. I should probably still check eventually to make sure the difficulty is where I want it, but good to know I didn't end up accidentally walling it off.

To be honest, Diezel was much easier to defeat than the stair guards.

because he decided to 1 v 1 the bun, the stair guard summons a horde to take your ass

great game so far, with a few gripes. Looking forward to what you do with this.

Thanks!

Love the game, such hot and cute way of drawing! Congrats buddy ^-^

Thanks!

Can lessen the extra health when oponents nut, it gets really anoying when you are trying to loose

Will probably make intentional losing easier in future.

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A lovely game! Wanted to do something similar a while ago but I only have some programming skill, no art skills.


But it really caught me, after 1 hour of gameplay and a few boss battles I immediately donated for it! Keep doing your work, many people like it and would love to see further updates, including me! Keep the motivation up, 💪 

Aww, thanks, I really appreciate it. Work continues, slow but steady.

And for what it's worth, that was pretty much the situation I was in about a decade ago: could write, could program (or easily learn), but no art. A lot of it's luck, but you'd be surprised how much progress you can make just chipping away and stockpiling little successes as you get them.

Just finished the game and I loved.


I just have a suggestion about the gameplay: is there a way for you to instead of resetting the fight's movement selection to the attack option and let it be in the last option you selected?

The gameplay is a bit slow once you start to use the earrings in battle, so you tend to just hold spacebar to accelerate the gameplay, but because the movement selection always resets to the attack option, it gets that error sound which is really annoying, and it's even more when you have to stop pressing spacebar and have to navegate through the movement options everytime it's your turn.

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Glad you're enjoying it!

I agree having a "repeat last action" option would be helpful, but unfortunately RPGMaker's battle menu is a bit fragile, and moreso after all the stuff I'm doing with it. Defaulting to the same selection as last turn might also be possible, but actually getting it implemented and bugtested would probably be more trouble that it was worth. That said, I'll keep it in mind and may at least test to see just how much trouble it will be to get working.

Great game! Really enjoyed it

Thanks!

Im having issues with downloading the game, I get to exactly 295 mbs and it instantly cuts out and says "Failed - Forbidden." Ive been downloading mods and other games all day and I cant get this to work for some reason.

You'd have to talk to Itch about that, as it's their servers. I would recommend clearing out your browser's cache, trying a different browser if you have one installed, and temporarily turning off your VPN if you have one, as many sites act flaky if they don't like the IP you're coming from.

Sorry if you've been asked this before but will you be setting up a Patreon to support the development of this game?

No, no plans for Patreon, for a variety of reasons. Patreon works well mostly for people who can reliably put out a block of substantial content every month. This project I expect to mostly be: a given big release, followed by a couple months of bug patches and slight additions, followed by 7+ months of silence until the next big release. So for now I'm sticking to the plan outlined in the "Future Plans" post: this first one is free with optional charge, the next several will be a hard charge (probably $5), and when/if it's completed I'll bundle them all together.

Thanks for the quick reply, I was just wondering about Patreon because a lot of the other creators I follow on there tend to post votes from time to time for certain things such as what type of enemies they'll include. Regardless I'm already hooked by this early build and I'll be getting all the chapters you put out, games awesome. Would it be too early to ask if we'll see more baddies than just the boars?

In the following chapters, yes. Probably no new enemies in this one though.

Played and very much enjoyed, now looking forward to future content! I did actually really enjoy the combat when fighting Diesel, and hope to see more creative stuff like that in the future, especially since I didn't really have to deal with the sex-based mechanics during it (though I did enjoy them in normal fights). I am definitely hoping to see where this is going, and feel like I should encourage you to keep up the great work!

Thanks! Glad you enjoyed the Diezel fight (remember the "z" though, like the amp), tried to make it at least a bit more varied since it's the boss fight and all. And thanks, I really appreciate that.

have you considered making the option for a female protag? or maybe some genderbend/swap stuff? i feel like you could widen the appeal pretty cheaply this way with some minimal art edits (dont get me wrong i love the male protag this shit is my jam and theres precious little of it im just thinking in maketability terms)

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Despite perceptions, it does seem that straight stuff tends to sell better in the furry space, probably for obvious demographic reasons. But gay is the vibe I'm on with this one, and I doubt I'll deviate from that. May do straight stuff in the distant future: I'm not against it, but there are things that make it less attractive.

Just finished the game- WOW.

Aww, thanks. Glad people are liking it so far.

Loved it! I got the bad ending and I couldn't be more satisfied. I can't wait to come back to it and get the "good" ending.

PS I figure it's not meant to be possible, or just very hard, but I managed to lose to normal enemies when in the slut state, and it just gave me the same third cutscene again. I figured there'd be a secret one! So that was a little disappointing. Also you can just sorta... take off the ear clips in the menu, which removes them from your model but has the same effect as having them on. I feel like that's not intentional? Other those that and some minor bugs though, I really have no complaints!

you get the bad ending and then just right after that you kind of "restart" and repeat the battle with the boss and win- is'nt that right? or am I missing an ending? 

I think he's talking about the losses vs the normal "mobs," not the boss.

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Nope, can't get more corrupted than 100%. As for the clips: they're a toggle to switch hypno stuff on and off in battle before you hit slut mode. After you hit slut mode, you get hypno'd regardless, which fits with the story.

😈I loved❤️❤️❤️

Thanks!

is there any sex scenes in it thinking of downloading it

There are, yes.

LOVE IT!! i will wait the next update! <3

Thanks!

Does this game have NSFW scenes?

It does, yes. Thus "NFSW. 18+".

And how long does it take to show up? I didn't have the patience to wait lol

Its not too long, just gotta get the earclamps, loosing before getting this just results in a gameover.

Is it just losing a battle then?

Yup, like Seal said, gotta get the clips first.

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Really nice but at the start i advice you to give the player two boars to fight instead of three. And keep the hp of enemies at 100. Maybe for the èlite boars, give them 200 or 150 hp max

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Difficulty has been an ongoing discussion since release. The feedback on the initial version was almost unanimously that it was a bit too easy, which led to the current difficulty level. A lot of it comes down to personal taste as well: it's a bit of a "can't please everyone" thing. But I think it's about where I'd like it to be currently. Not ruling out some minor tweaks in future though.

Is there any way to be diesel when your in "BCA" mode? Or is this a point where you have to reset. 

Theoretically it may be possible, just very, very slow. I may be putting some additional stuff in to handle that more elegantly in the future.

the "reset" that happens when you lose but don't give in to diesel is a pretty decent solution, though getting through the guards once you've lost 3 times can be a bit of a slog. (not saying the game is hard i actually think it's in a good place i just tend to lose on purpose)

one thing i might suggest is just turning off the mandatory recovery of clothes after that 3rd loss, it's not like he's going to actually fight or keep them on lol.

i always love having the option (more or less) to choose the lewd option and i hope there are more "pink" dialogue choice in the future, reminds me a lot of third crises which explores similar themes quite well.

Of course, if the guard fight is taking too long, there's always an easier way. I may still implement something unique for trying to take on Diezel in "slut mode" (which I assume is what you meant by BCA; what on earth is BCA BTW?).

I may handle clothes a little more elegantly in future in general, this is just a basic setup.

And there definitely will be more...sex based problem solving as the series goes on. Lot of fun there.

This is a great game, probably the best use of this engine I've seen where it doesn't feel like you need to fight->lose to get scenes. Looking forward to what comes next!

Thanks!

Is it...normal that my saves well...dosn't save,it's been two time...does it have something to do with the fact i alt-f4 the game or is it my game who is bugged ?

Definitely not normal, no. Where are you alt-f4ing FROM? If you're in a menu at the time, that might theoretically cause some issue, but really, once you hit enter on the save it should be in place. If you want to be sure, just save, and then go to save AGAIN to check that the thumbnail and time for the slot you just saved to are correct. If it's not saving AT ALL that might be a permissions issue on the folder, but I'm not sure what would cause intermittent issues.

Ok this is weird...i come back from sleeping and the files that i tried twice to use after closing then opening the game are back in...like they dissapear then came back ahah...well it's still a good ending anyway thanks x)

Hey, glad it turned out alright in the end.

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Just wanted to throw in here that I beat the game real quick and I absolutely adored it! I liked the character designs, the dialogue, and the maps- RPG Maker games of this nature will tend to forego the actual mapping, so I'm glad that the placement of chests and the structure of The Docks made sense! I cannot wait to see what else you have in store in the future- but I shall make the sacrifice to wait patiently! Keep working hard and thank you for making this awesome game! (OuO)/ <3

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Aww, thanks, I appreciate it. 

I'm not the best mapper in the world, but I try to at least have them make sense and more or less give the right sense for where you are. And thanks, I certainly will.

Other than the Invis bug, this is pretty fun

By invisibility, you mean sprites missing during battle right? Where are you getting them? This is the second report of this on 0.2, and I THINK I have it patched for the next release, but let me know where it's cropping up.

Leaving a lust state with multiple enemies, only happened once so it's ok 

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Alright, will keep an eye on this in future playtesting.

Np

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Small bug report:

For unknown reasons, on the third or fourth map, during a normal battle, Mezz's image disappears, but appears when he is under hypnosis and disappears again for a normal state. 

Also, a few times after Mezz came, the sex scene is interrupted, but the status of being under hypnosis, pink mist, and "Guuuh..." actions, they are present in the action menu, and even moved to the next battle, where they disappeared, apparently, by the number of moves. 

---

The status/action of the Guuuh is not clear. It is clear that Mezz was fucked, and can't act for some time, but this is considered a move in the battle and can be repeated 2-4 times, till Mezz comes to normal. It's good that he is not being damaged at this time, because. he cannot answer, but he can then add some other actions of opponents that correspond to the moment, because they can somehow use his state, or at least text, if the game engine allows it (they look, or they think or planing or whatever).

Also not clear the logic of the process. The increase in life when a boar cums can still be explained somehow, but why does Mezz lose life points when he cums himself? It is clear that the rules of the game can be anything, but it would be nice to get explanations during the game in order to have a complete picture of what is happening.

(v0.2) I've noticed graphical bugs in the combat sprites before getting the first gate key. Small at first, but more obvious as other sprites flashed in place of the rabbit's hurt sprites, then the rabbit's attack sprites.

As if the game is pulling sprite information from other area's of it's memory. 

More minor issues would be some missing collision on some walls and props. An example would be a wall-blood stain in one of the first rooms.

Thanks for the report! Let's take a look here:

-On checking, this doesn't look universal (not seeing it on my saves in those areas), which means something specific to your playthrough caused it. The question is, what in particular? I have no idea what might be triggering that, but for now I've added cleanup code to the post-battle eval so Mezz's battle sprite should be reset to normal, either clipped or not as appropriate. Will be in with a bunch of other fixes when the next release eventually happens.

-So when Mezz cums, it can either just inflict damage, or (with the mashers) push him forward to downed state (kneeling). In either case, the hypno effect should stick around until he picks himself up. Are you saying he came and knocked himself all the way back to normal, but the mist and commands from the downed state remained? I took a look at the relevant code, and did see a few things that weren't matching, so some minor tweaks have been made. Hopefully that catches the bug.

-The downed/Guuuh state is intended to simulate Mezz attempting to recover while there's a lull in the fucking. The whole idea is that the boars aren't paying close attention to him, so additional dialogue/taunts wouldn't make sense. That said, going right back into fucking if he fails say 3 times might make it more interesting/raise the stakes a little, and help with flow/speed. Will consider.

-HP in the game has to serve as a metaphor for a lot of things, because it's not worth having half a dozen gauges. Rather than strictly "health", it's more like "ability to keep fighting". It's also leveraged as a carrot and stick: you'll do what increases it, and avoid what decreases it (unless you're trying to get event CG). This fits with the overall situation, which is that the clips are "training" Mezz. As such, being good and doing as you're told is rewarded with "HP" and energy, whereas resisting costs energy. Cumming "costs" "HP" because you're supposed to prioritize the boar's pleasure over your own, and because them getting an orgasm out of you is a little defeat. Think of it like successfully landed hit.

Or maybe it makes more sense to think of the battle system as two battle systems that hand off between themselves. The first is a traditional one: both sides inflict damage, and the one that runs out of HP first loses. The second is pleasure-based: both sides inflict pleasure, and the one that runs out of "HP" first loses (note that the boars leave once they're "satisfied," and Mezz can "win" this way.) Obviously what HP is technically changes during the handoff, but you have to forgive an imperfect metaphor.

Мaybe it would be better to do a reset not after, but before the battle? As far as I can see, bugs happen when several events occur at the same time, for example, Mezz came and the boar came. Or the boar came, Mezz came and was defeated because he had low HP. Apparently at such moments the logic of the game can go wrong. The last example, all three events happened in the battle in front of the stairs, and after the scene in the toilet, I rushed to choose an answer and started the battle again. Mezz started it in a Guuuh state (as he finished the previous one, because he came first theh boar came and then Mezz defeated), but at the same time there was active a hard knock and Guuuh in the action menu.

This is of course the exception, not the rule, but it can happen.

> The whole idea is that the boars aren't paying close attention to him, so additional dialogue/taunts wouldn't make sense.

I agree, but since a lot depends on random selection, it was often took for 3-4 turns, and invisible actions when the "missed" status was displayed on each turn. Additional dialogue in this case will at least add variety until Mezz returns to normal. ;)

Regarding HP this is realy complicated question. If Mezz prioritize the boar's pleasure over he's own, then he choose "Lets it happened". The boar cums and Mezz's lust grows, leading Mezz to cum too. It turns out a contradiction. Satisfying a boar, you involuntarily enjoy yourself, but if you cums yourself, you take damage. Player unable to control it. There is no choice during the battle to please only yourself or only the boar. At the same time, resistance only wastes energy, it can miss, but does not give Mezz an advantage, except for experience in case of victory. May be add a little extra experience in case of victory after resistance, and / or change the actions of the boar after resistance during the next hypnosis (other dialogues, pictures).

These are just ideas and thoughts. ;)

Effectively before and after battle reset are the same, as you can't start a new battle without ending the one you're in first. This bug does ring a bell though: think I might have seen it briefly, but it's one of the tricky ones because so many different conditions have to line up to trigger it. I'll do some more testing, but I THINK I have it caught at this point.

I think the mistake you're making with the HP thing is thinking it's all either one or the other, you either do the right thing and get rewarded or the wrong thing and get punished. In reality, the choices are a. do the wrong thing and get punished or b. Do the right thing and get rewarded, but also still punished (but less).

Using the resist skills is about buying time with energy. If you can get back to fighting, you can end the battle a lot faster (and with more "dignity") then if you fuck them all. Fucking your way to victory is "free", but it takes a lot longer, and raises your sex stats, which may have consequences later.

Thanks though, even if I don't use all it, I do appreciate feedback.

One more questions ;)

Flash dodge - description is Focus and escape next attack. Is it related to normal focus and recharge the energy?

Often during the second hypnosis in battle, if this happens, Mezz will have a struggle icon, although this action was not chosen. What does it mean in this case and how does it affect Mezza? 

I also saw some dialogues in the resource files that I didn't see in the game (for example, the words of the boars "What's that smell?" and then two storylines) Did I miss something or are these preparations for future implementation?

No, no relation between the moves, although I suppose that is confusing language.

The icon you actually see on Mezz isn't struggle, although it's again confusing because it's the same one used for struggle in the menu. It's a "weakened" state after he gets up that lowers his defense slightly. I'll have to change up the icons.

That boar line is in-game: it's after you encounter them again after a loss. There are unused NPCs and test stuff in there too, so that accounts for the rest of it.

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Reminds me of Grove

Cool :)

This game is everything I could have ever asked for. Can't wait for the next updat.

Aww, thanks!

great game, has potential, can’t wait for more to come out

Thanks!

Do you have a discord for the game?

Also will there be naked standing combat sprites for mezz?

Nope. No, I avoid Discord like the plague. Just watch me here, or over on FA if you're old-school. 

And yes, that's one of the things that will almost definitely be in the next content update.

gameplay and setting question

will there be an option to change the brightness?


also will there be items to ower lust in the future between combat if ever 

or bondage items?

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No brightness option unfortunately. I may fiddle with it some more, but I think it's roughly where I want it. Might add a very slight glow to Mezz just so he's easier to pick out on screen, but I kind of like being able to blend into the shadows. To be clear though, not all future maps will be this dark.

Oh there's a lot to explore with the lust gauge, have only scratched the surface. Wanted to get the basics set first though. Don't know how much more I'll do with it in this first chapter, but definitely planning to work with it more in future.

loved the game, currently playing, found a bug where struggle stays in the combat menu when you manage to beat a boar whle hypnotised, also will there be chastity cages in the future uwu

Thanks! Hmm, will have to take another look at that, thought I had that one patched.

Maybe, but no promises. I tend to write scenes and mechanics as the setting suggests them.

very nice game. enjoyed much of it. i whish there were more combat abilities so thats not so repetetive. fighting three boars over and over again is kinda Boring

Combat is a little basic in this one. Probably won't change too much too much more on that this chapter, but there should be a little more variety in the next one.

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I played through this last night, and I utterly adored it. I found the characters to be good, the kinks fun, and I was very glad to find something a bit like Grove but targeting different kinks. It actually makes me want to do something like this myself, but that's nearly impossible, heh. 

My only thing that I'd critique a bit is the music-volume. It's not unsuitable, but it is rather loud.

Hey, I thought the chances of me making a game were fairly small a few years ago, but here we are. Just gotta chop stuff into small pieces and build it slowly.

And yes, I recently discovered I had the game volume lowered a bit on my mixer, so everything's a bit louder than it should be. I may lower the overall volume a bit next release.

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Ye, not sure how the taggin system works, but that sounds helpful. Also it is possible that there may be some females in the future. Right now it's bunny boi and the boars dudes lurking behind him on the couch.

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Unfortunately no. I'm up for straight stuff as well, and in fact there are things you can do there that you just can't with m/m, but Cruel Serenade will probably stick to guys.

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Sure, I can add that in. And thanks!

Just wanted to add more to the compliment pile: This is fantastic! Please keep at it, and I'm looking forward to whatever you have in store.

Thanks! People have been very kind, and it's definitely appreciated.

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