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(+3)

This game is really good! Got through chapter 2 and really enjoyed it!

(+2)

Thanks! Already working on the next pack, so keep an eye out a few month from now.

(+3)

Genuinely one of the best hypno games I've ever played! I've never actually paid money for a game like this, but I'm 100% going to buy the next one.
I do wish there were more options for clothes, items, and things showing up on Mezz. Like a slutty outfit that you have to be even more of a whore to wear~
Having to blow and fuck every boar in your way when you go full hypno is kind of repetitive too.
Other than those two things this game is AMAZING. The writing and personality of the main character are perfect.

(1 edit)

These kinds of comments aren't uncommon, but I'm still humbled every time I get them. Thank you, really.

I agree, would be fun to have more outfits and visual status stuff. Unfortunately art assets are my nemesis: long time to make, and difficult. Clothes especially: if I want to do it fully, that's something like 6 sprites for movement (9 but 3 are just mirrored), another 9 (I think) standees for battle, and maybe another to introduce it. That said, if you want to see Mezz in some new outfits, definitely check out GutterTrash :D. 

And yeah, the way slut mode works in this one does drag a bit, though the hope is that by the time you get there you're almost to the end anyway. But I did some new stuff with it in GT, so again, give that a try and let me know whatcha think!

Ha, and thanks. I do enjoy the dynamic I've managed to get going so far with Mezz and the others.

(+2)

not to be the "I'll not buy because X" but I wish to get the whole game with all chapters in a single bungle, is that something that can be done?

(I never though I would be asking for a season pass for a porn game)

I may do exactly that eventually, but that'll be after they're all out, which is quiiite a ways away yet. I don't like to overcommit, so I'm definitely not going to take money for several chapters into the future. One day (and one game) at a time.

(+1)

it's more like, I would rather pay 60 dollars for a full game and not 10 dollars for 6 chapters of a single game as they come out

(a bit more like Mass Effect / Dot.Hack and a bit less like Life is Strange / The Walking Dead)

Understandable, but I think you're looking at it the wrong way. While it was originally planned to be combined into one game, that plan was shelved a long time ago, and one of the reasons was that it became obvious each chapter was going to be larger than expected. It isn't five slices of one game, it's five GAMES in a series. According to at least one person working their way through the new material, total playtime for everything in GT was six and a half hours. That may be a little high, since he's methodical, but at least four is probably a safe bet. That said, if you want to wait 4+ years for the last chapter to come out and be bundled, you certainly can. But I'm definitely not delving into any pre-order territory: that stuff is a contract with satan.

(+1)

there's no real perfect solution it seem, I'm not opposite to get each chapter for 10 dollars nor get every chapter bundled inside a 60 dollar pack

I just feel a lot less likely to get half a chapter for 10 and wait that to be updated

if my words even make any sense at this point, I just prefer a fully finished game / chapter before sinking the money

as it stands, I'd be ok to pre-order chapter 3 as soon as GT is concidered finished

had the other, like carpetwurm was doing, he sloppy up an ending in the first game before staring a second, and was barely halfway toward that game and already planning a 3rd game, (not to mention a number of unfinished comics on his FA)

so I would much prefer this aproach

(+1)

Different people have different price points they're comfortable with, and if this isn't yours, that's certainly alright.

That said, I don't think it's entirely accurate to characterize GT on release as "half a game." A lot of early access games on release are VERY incomplete, with major mechanics, assets, story stuff and so on missing, severe bugs, and so on. GT on the other hand was a fully-functional game. You could play it all the way through, all the necessary mechanics were there, as well as most of the story, and bugs were minimal. Yes, there were extra scenes hinted at that weren't there yet, but the game was perfectly enjoyable in its original state. It's not a perfect divide either way, since with this first pack especially there were a few scenes and narrative bits that were needed overall, since the full corruption route is part of the story, but I see these packs as leaning more toward DLC or expansion packs than missing chunks of the original game. If I hadn't left those narrative hints in the initial release that there was going to be more stuff, most people wouldn't have even noticed.

In general, it's important to me to only charge for stuff as it exists, which is why I've settled on this structure. I definitely don't want to get in the habit of taking people's money before a game exists (outside of Substar, but that's a different situation). The "ideal" solution would be getting a massive loan from some absurdly wealthy friend, spending 2 years making each game to completion, and then releasing it. This is how medium-sized games were traditionally made (just replace "friend" with "investor" and replace loan with getting a cut of the action). But barring that, I have do things in chunks, as the funding works out. That said, it's been working fairly well so far, and hopefully will continue to.

(+1)

Stumbled on this, downloaded on a whim, and BOY am I happy I did.  You managed to do hypno so right, especially during "that fight".  Absolute chefs frickin' kiss.  I said it in my full review, but do you plan to include animation in later episodes?  I really think animations would add a whole new level.  Understandable if you can't, but either way, absolutely love it!  Fantastic work!

Aw, thanks! I still have a long way to go in many ways, not the least of which is my art, but my hope was always that there was enough there to work with, to get the idea across, so it's really great it's clicking for people. Animations WOULD be neat, but whoa boy would that be a lot more time and work, so no, nothing planned for now. Maybe some day though! Oh, and be sure to try out the sequel, Gutter Trash, if you haven't already. If you liked this one, you'll definitely enjoy that too, and there's new content coming soon!

(+1)

I'm as dense as Osmium and I was wondering. so my friend was planning to buy the sequel of this for me and I was wondering how the stealth works. I don't play much RPGMaker and so I always got into fights because I don't know the stealth and from what ive heard CS 2 is alot more stealth centric if you dont want to be used (which i often leave to the next playthrough) so yeah I wanted to know how stealth works 

It's not especially complicated. The main gameplay works just like CS1, fighting when you attract attention, so not really "stealth," though you can sometimes avoid a fight here and there. If you get caught repeatedly it switches to a basic stealth mechanic. Normally the guards move randomly, but once you're in this new mode they move in basic looping patrols, and have a somewhat smaller zone of where they'll see you. So it's just a matter of correctly timing your movements to get through these patrols. If you get caught you reset to the start of the area, and if you get caught too many times it's a game over.

So not too hard, and it's entirely possible to play the game and not encounter the stealth mechanic at all, depending on how you play.

(+1)

I'm not sure if this is a bug, but after the 2nd or 3rd defeat (not sure which) mind control effect became permanent, remove the ear clips no longer prevents mind control, but still doesn't allow the jacket to be removed

(1 edit)

After the third defeat yes, the clip removal is no longer an option. I can't remember whether clothes removal is allowed at 2 or 3 defeats, but yes, it is also intended. I'll have to double-check at some point to see if I can reproduce, but you should definitely be able to remove the jacket after 3 defeats. You may have stumbled on some combination of variables I didn't anticipate, as I'm fairly sure that never gave me issues, but like I said, will double-check.

(2 edits) (+1)

I'm not complete sure either, but I was able to remove the ear clip but not the jacket, but the next fight the boar were still able to zap his mind and the ear clips were still on his ears in the sprite animation, but I double checked after the battle, and he was not wearing them, it was not equipped in the menu

I know that is a different character in the script, so my best guess is somehow the characters got swapped in the wrong order, unless there's 3 or more versions of mezz in the script, if that's the case, whatever flag or variable that let the mind control happens is incorrect set to a different version

I might have mis-spoke/mis-remembered then: it could be that you ARE allowed to remove the clips after 3, it just ceases to do anything, by design. I know it was my intent in the general narrative that after a certain point the clips aren't needed. The jacket is definitely a bug though, will take a look hopefully later today.

(+1)

yes, that's what the issue was, I removed the clip after the second defeat, and the option to remove the jacket was not available yet, the boars were still able to use the mind control, I did notice mezz was doing a lot less damage in every attack, and the status were lowered in the menu, I can guess that's a different character in the script because of how RPGMaker works

and that made me think some flags were set incorrectly, maybe the masher boar is set to fight the second version of Mezz, or the second version of Mezz is set to always be zapped by a masher boar in the second area even without the clips

I can try to reproduce the issue tonight, but I know I was fighting the boars with the X on the baseball bats when this occurred

So, did some basic testing in the first area to refresh myself and make sure the basics were working right:

No defeats: 

-Can unequip clips

-Can't unequip jacket

1 and 2 defeats: same

3 defeats:

-Can unequip jacket

-Can unequip clips, but it doesn't matter, they show up anyway when a fight starts. Canonically this is because Mezz is putting them on again without realizing it. Mezz is also much more vulnerable to hypno attacks at this point, and his own attacks are weaker.

So of all the stuff you described in your initial post, the only thing that isn't as it should be is the jacket: after 3 defeats, you should always be able to toggle that. What happens when you try to remove the jacket? Does he give the normal quip about not being that confident, or do you just get nothing after you drop out of the menu? I've tried a few different combos in terms of equip/unequip order without any luck, let me know if there's a particular one you're doing that's causing the jacket issue reliably.

Also, doesn't really matter for the bug, but since you were curious: I'm not swapping out characters, just modding stats via states. Things are a lot easier to keep track of that way. All the changed graphics are state-dependent.

(+2)

In terms of the idea this game is great, but gameplay is a bit too grindy for me. Is there any way to not grind as much?

(1 edit)

Editing this as I didn't realize what comment section I was in at first; thought it was a GT question. For this game, consider taking off the ear clips. This will turn off the hypno mechanics in the fights, which will streamline them a lot if you just want to get through a number of them quickly.

(+1)

I see. To me this game seems really curious but not in terms of gameplay (as it is grindy even without clips to me). I am more interested in the lore of it all. Does it actually have lore? Like explanations for who the creepy guy is, why our guy is familiar with the clips and all that?

It does! Some of the basics are laid out here, but more is explored in GT. There's actually a whole optional lore-dump computer. As for why he's familiar with the clips, examine the notes you pick up at the beginning and consider the meaning of "delta."

Oh that's quite nice! Am gonna try and find that computer if I didn't skip over it by accident

(+1)

I've been trying to find the computer with the lore but the ones I've found don't have anything, could u tell me where is it pls

To be clear, it's in the sequel, Gutter Trash. In Mezz's hideout.

(+1)

this is so sad... his mind breaking is worse than if he did unwilling... poor and sad thing...

I mean, that's the kink. I understand it may not be for everyone though.

(1 edit) (+1)

I looked at the menu and unequipped the earingzzzzzt clothes willingly because I knew what would happen, and still wanted to see it

(+1)

Some people just want to see the world burn bun get zapped (also, don't know why I didn't recognize your pic earlier).

(+1)

do you know me from somewhere else? if so, I'm sorry, I'm forgetful

Feel like I've seen you comment before, either here or FA. Squirrel looks familiar. When I saw your first comment on this chain I thought you were a newcomer genuinely worried about the tone of the game, but the combination of your followup and looking closer at the pic made me go "oh right, Kate's commented before."

(+1)

will it be on ubuntu?

No, no Linux version planned at this time.

(+1)

RPGmaker doesn't have Linux support appearantly (dunno why), you can use Wine though. With Winetricks, it may work. It does sound like something that can break your system though... 

(+1)

To be clear, RPGMaker does theoretically have Linux support, but a lot of plugins and custom solutions don't play nice. And since I'm doing a little custom file IO for the special save feature, it's very unlikely to fully work as-is. As I've said though, people are welcome to experiment, I just make no guarantees (except that it WILL fail to work correctly on Linux out of the box).

(+1)

Thanks for the detailed respone, dev. 

(+1)

Got this to work in Linux btw. Here's the little hack:

* Download and extract the Linux version of NW.js. I used nwjs-v0.80.0-linux-x64

* Copy the ./www dir and ./package.json file to the nwjs folder

* Fill in the name field for package.json ("name": "" -> "name": "anything")  

* Rename www/img/system/Logo.png to logo.png

(windows is case-insensitive)

* Run ./nw

I was able to play through a few endings and saving works just fine. Enjoyed this game quite well, nice work.

(1 edit)

Thanks! And appreciate the info. It's definitely possible on some level, and again, people are welcome to fiddle with it if they want. I just don't want to get into it myself. Out of curiosity, have you tested with GT yet? Was the plugin able to read the DataCrystal file successfully?

(+1)

This game is damn good. Not enough 18+ games (that aren't Japanese) that have Battle Lewd scenes. Thanks for sharing this. 

Also, allowing us to just opt out of the hypnosis with the unequip- able control device is great, allows us to get to the good stuff and still be an optimal vigilante. 

(+1)

Thank! It really is an untapped genre, and a lot of fun to explore. The hypnosis toggle actually works on two levels: a. Just giving some flexibility and convenience to players but also b. In terms of narrative. It was important from the beginning to not have anything be forced story-wise: in broad strokes, what happens to Mezz can vary quite a bit, and it is entirely on the player and what decisions they make. The whole fun of games like this is maaaybe you kinda let yourself get caught, or chose a sluttier path because it was easier, etc. Rather than just "Play game, get porn."

(1 edit) (+1)

So is the fight with the guards at the stairs that lead to the boss actually beatable? The combat isn't that hard but this one fight seems like it's intentionally impossible. Other than that I liked the game a lot.

UPD: Learned that the fight is actually beatable but still don't see any way to do it. Just a little tip on how to win would be nice

(+1)

Oh it's definitely beatable, and easier now than it used to be. A lot of it comes down to proper timing and item use. If you don't have a decent supply (or any) of items going in, you're gonna have a bad time. Beyond that, it's about trying to crowd-control before things get too out of hand. If you don't take out early enemies quickly, the situation will rapidly deteriorate into something that may very well be impossible to win. Also, keep in mind that you can disable hypno effects in battle by taking off the ear clips. It's still beatable even with them on, and whether you want to consider this "cheating" is up to you, but it's an option.

(1 edit) (+1)

One of the most awesome games that i have played. Perfect combat and in 15 minutes I got the hang of it. Played untill i've finished it, waiting for a part 2 or something.. 11/10 I recommend it

(1 edit) (+1)

Thanks! Hope to keep making more for people to enjoy into the future.

Deleted 139 days ago

No sales, but send me a note over on FurAffinity (Bitshift) and I may be able to help you out.

(+1)

The premise sounds nice. Im really into hypnosis. But sadly the difficulty is much too high.

People certainly have different tastes. But I will counter by saying that this is far from balls-to-the wall serious-business rpg. If I can complete it, without cheating, there should be hope for most people.

(+1)

It's quite easy to beat it, I beaten the game without using any items well as much items maybe 10 at most.

But basically what you do is, you try your best to reduce the boars to just 1, then you regain focus/engery, then once you finish the fight to use skills to heal yourself and repeat.

There will be moments were you go oh I need to heal, just use serume and save burgers for boss battle.

Boss battle is easy as well, All you do is use special attack once, if he charges his attack then use evade, if he doesn't you can use special attack one more time. But after you dodge his special attack you need to regain energy by using focus. At most you will use 2 burgers and 1 serume.

(+1)(-2)

Seriously why does combat feel this bad. Mana bar is whatever. Seriously the enemies doing 50 to 60 DMG without blocking? Ffs they should do BASE 30 and go to 50. It's the starting area why do basic enemies hurt that bad?

just legit dont pick this up. unless there are major tweaks to the combat system leave it. its not worth the file size

(+1)(-1)

Difficulty is like spicy food: you're never going to please everyone. This game was actually a bit easier initially, and people complained about that. Ultimately, I have to take a balance of what the general feedback is, combined with my own taste, and come down somewhere. For now though, I'm reasonably happy with where it is. Sorry it wasn't quite what you were looking for though.

I'll also point out that this one is free, so the risk/cost of someone checking it out is minimal.

(1 edit) (+1)

Heya, as a fellow game dev, thanks for doing such good work in such a specific niche :)

Also, I saw that you said you don't have Twitter/other social media because you don't like it (which is so valid). However, if you're trying to sell your game, it might be good to make an account on there, because the hypno-furry scene on there is somewhat lively! Cheers and thanks again!

(+1)

Thanks, glad you're enjoying it!

The internet is a clusterfuck these days in so many ways. You can't really win no matter where you go, or what service you use. But I believed, and continue to believe, that Twitter is like that old WarGames quote: the only winning move is not to play. All software is either a tool, or a trap, it either empowers you or gradually enslaves you. Either you use it, or it uses you. This is obviously on a gradient in the real world, but from everything I can see, Twitter is a trap. It's a mind-fuck machine, and not the fun kind I make games about.

I don't drink, and I've never done drugs. Not as some moral flex but just because I have enough problems in my life and don't want to add additional ones. Twitter (and Discord, and Facebook, and so on) tick the same box for me. I've seen them blow up in people's faces again and again, sometimes in small ways, sometimes in big ones, and I'm not interested in rolling that dice.

It is absolutely a missed opportunity marketing-wise, but some things just aren't worth it.

There's also a deeper issue, which is that I'm just not interested in the "social" part of social media. I've made a game. I've put it out. I hope people find it and enjoy it. I'm glad to discuss the game, good and bad. But I don't really want to hang with people and shoot the shit or whatever. I don't want to be "part of a community." I am my community. My fans (and my detractors) are my community. And that's about as far as it goes. Any leftover energy has to go into making the game, or doing things not related to horny hypno entertainment on the internet.

Sorry if that comes off a bit harsh, nothing against you, it was an innocent question. May be a bit biting at the moment as I feel like shit from this ongoing illness.

(1 edit) (+1)

Nah that's very valid and probably true! I hope you recover from the illness. I plan on buying the second one at some point, and good luck with development!

Aw, thanks. And thanks for reading my goofy rant. The past few weeks have been...interesting thanks to IRL nonsense, but hopefully I can get back to a more solid work schedule soon.

(+1)

I admire your determination and ethics. Thank you for sharing your point of view and also do rest well if the sickness is still annoying ya <3

Thanks!

(+1)

hello just wanted to ask what does the three boars in the respawn room do?

the ones on the upper left.

i was wondering if i can get to them lol.

loved the game and excited for the next one

Nope, those are actually outside. Take a look at the shape of the building when you exit it. Just there for a little added visual interest. Glad you're enjoying it so far, and feel free to ask if you have any questions on the second game too.

(+1)

i love how the game has a normal and slut ending and unlocks a scene on the next game, will the second game have something like that too?

gonna wait for all the other parts of the second to finish before i buy it, but already looking forward to it.

no pressure just do your stuff. thanks for the reply your games are cool. love the rpg aspect of it.

Yes, that's definitely planned. Should have that in all the games, though the way it works will vary a little obviously.

(2 edits) (+1)

Is there supposed to be a black square over Mezz's sprite??

Nope. That's a bug that happens on mobile. One of the many reasons the game is Windows only.

(+1)

how do you get more health?

(+1)

Healing items you gather as you explore, or using the "Patch up" skill while outside combat.

(+1)

I can only admire the second chapter from afar, because the currency conversion screams too loudly for me, sadly. It's looking awesome, though! Will there be anything like a gameplay video in the future?

Where are you, roughly? Do you have a FurAffinity account? If so note me there (Bitshift) and we may be able to work something out.

May do a gameplay video, but we'll see. The main reason I did the first was to get the word out on certain sites, but now that GT is paid they may frown on that as too close to advertising.

(+1)

Sorry for the delay, my work hours are messy. I live in Brazil, which uses Brazilian Reais. I didn't have a FurAffinity account, so I made one and texted you.

Excellent, got your note, we can carry on over there.

(+1)

I know that I can use the DataCrystal to carry some stuff over to the next chapter, but I'm wondering if it'll ever lock me out of any content in the next chapter. I'm perfectly fine with playing through the next chapter twice: once with both the endings from the first chapter that let Mezz leave the island. I'm just curious if both endings give their own unique scenes or if the slut ending just gives you more scenes.

Mainline content won't be effected by the DataCrystal data until the final game. Until then, it's just a question of whether you get to see some additional side content or not.

(+1)

I'm really intrested in buying the second chapter, but hypnosis and humiliation is a bit delicate on my part, I'd like to know if it's just as much as the first chapter or not before buying it

(1 edit) (+1)

In the same vein as the first game, yeah. In certain circles "humiliation" seems to mean watersports and similar, and just...yech. To each their own, but you'll never have to worry about that here. Humiliation here just means grabbing that part of the switch brain that the switch is hiding to be a dom and twisting until they're a mewling, helpless sub.

(+1)

Okay, well if it's on the same vein as the first one, or at least this is your definition of "humiliation", I don't see nothing stopping me and I'll probably buy it tday !

Excellent!

(+1)

Just played part 2 a bit. I'm really impressed by the amount of art we have already. For clarification, when is the suit available to wear?

You have it as soon as you arrive in the Gutter, but you can't wear it until Slut Mode, after 3 defeats. It's really just a stub for now though, the actual area it's meant for is done, but not accessible yet as the scene art and writing isn't complete yet.

(+2)

I just bought a game less than a minute ago, I am here for about 4 years and never payed for anything, so it's my first game that I paid for, because I know it's definitely worth it

(+2)

Aw, thanks! It seems my stuff makes believers out of a lot of people and starts a lot of firsts. I've heard from a number of players that hypnosis isn't even their thing, but they just enjoy the way it's presented in CS.

(+1)

Thanks as always (Stabbity Death on Furaffinity, and Moonlight Tumble in the MLP fandom here). I just got chapter 2, bu tI noticed why is 0.3.3 smaller than 0.3.2, did you remove the unused assets in the folders? I noticed you had a lot of the RPG maker ones still in there, even though they weren't involved in the game. That is my guess, but I would love clarification if that is ok. If not, that is also fine, no biggie, I know you are busy. Love your art, and it inspired a bunny character in a campaign that calls himself, Brad, a "fuck bunny". Thanks as always, and wonderful entertainment.

Awesome, glad you've been enjoying it! And yeah, I had a bunch of unused stock RPGMAKER stuff sitting in there that I finally cleaned out. Even now a big chunk of the space is the audio tracks, may trim down the quality SLIGHTLY in the future, because I doubt anyone could tell the difference. But for now the game isn't exactly massive anyway, so I'm happy enough where it is.

(+1)

Excellent! That is fair for me, and as for the new game, I am curious where I need to be in the game before I start letting him lose, as I was trying to have him lose a few times in the first encounter to activate slut mode, but no luck. Is it like in the first game but with another item, like the ear clips were the key to getting the ability to unlock it?

(+1)

Something like that. In all of these you have to stumble into the hypnosis/mind control element first, which then changes the consequences of losing. Before that, you basically just get slaughtered in the traditional way. I like having an early area where the hypnosis doesn't exist at all, because it helps establish character and a baseline. This is what NORMAL is (Mezz blazing his way through a whole desert of hyenas) and this is what happens when a wrench is thrown into the mix.

And to be clear, there are always kind of three layers: No hypno, a middleground struggling with hypno, and then a nearly-conquered-by-hypno stage. That last one is slut mode. The middle one is just the mid-ground where most of the game happens.

(+1)

Thanks for the swift reply. I enjoy all three sections and was exploring the heck out of Haven. Gotta find more graffiti at some point as well. Good stuff, and I will get back to playing then, though I have to turn off the auto dash, as it aggro all the hyenas and I get killed very fast too early in the desert.

Fair enough! And yeah, it varies, but in this one running doesn't help much, since the hyenas, unlike the boars, can keep pace with Mezz. They're fast fuckers (heh).

(+1)(-1)

Eh... as I expected... I cannot pay in any way due to the fact that I am in the Russian Federation.. maybe you can suggest a way how you can pay directly to get the game?... well, or where can I pay?

Are you able to make payments to SubscribeStar? If so you could join for a month (same price as the game), message me there, and I'll send you a key. Otherwise though, I don't know of any way to make that work. Options are unfortunately pretty slim right now.

Yes, I tried to subscribe there too, unfortunately, they also do not accept cards of the Russian Federation..

(+1)

Ah, sorry. Not much I can do then, unfortunately.

Deleted 1 year ago

I don't know if it goes both ways. My understanding is Boosty  is payments INTO Russia, rather than out of.

Yes! Everything turned out with some manipulations))

Oh? Excellent then, glad you were able to find a solution.

If you see this, toss me a note over on FurAffinity (bitshift). May be able to work something out.

hello! Well, how soon will it be possible to play the game?) I'm really looking forward to the second chapter :3

(+1)

You might want to check the Devlogs.

(+1)

Mega hyped
wa

¡Love your game!

(+1)

Thanks!

Hello, I would like to know if you plan to make a "path tree" to make it easier to track all kinds of event variants? I would also like to know if the game will be paid?

(1 edit) (+2)

No path tree, but I released a scene guide for this first chapter, and will eventually do the same for the second. And yes, the second chapter will be paid/purchase-only.

Any idea how much it will cost yet?

I might just be dumb but I don't know how to access chapter 2. I already put the DataCrystal in plugins but it didn't ask me to overwrite something

oh wait this is just a prelude so we can save our data for when chap 2 is out

(+1)

Exactly.

(+2)

Really impressed by this game. It hits everything perfectly - from perception altering, modified game mechanics, and the art - I'm excited for the next chapter!

(+1)

Thanks! I did this one hypno story...god over a decade ago I think, and it really vibed with me somehow. It's kind of snowballed since then. And something that's criminally hard to find, though it has gotten a bit more popular in recent years.

(+1)

Okay so the whole datacrystal thing only appears when CS2 is out? Becuase i just looked into my www thingie and i dont see a single thing about Datacrystal

Second note: In the room with the makeshift bed where... things happen, there is a seperate small room with 3 Boars, is there a way to access it?

(+1)

Finishing the game on any ending where Mezz leaves the island should generate a DataCrystal.js file in your www folder. You may have to refresh your view of the folder (f5) for it to show up, because windows is a ton of fun. And that's actually not a room, it's a view of the outside. Take a look at the shape of the building when you're outside it. So technically yes, but there's nobody there.

What!
I was thinking that was a room this whole time.
It looked like there was a bed and trash there, all the outside places are mostly just clean.

I wasted so much time to see if there was a way inside so I could interact with those boars.

Anyways wish you well and hope production keeps doing very good!

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The bed is in the part you can get to, that's where you end up. Over on the top left is "outside" though. It's a question of scale: you're "zoomed in" when you're in a building. It's like in RPGs with overworlds, your character isn't actually as large as an entire city, it's just representational. 

And thanks! Things continue to hum along smoothly. Shouldn't be too much longer now.

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I'm sorry I'm late! The 30 tier subscription will be back in the offing. I didn't know it was disconnected either.  It's a reward I didn't get..  get it later!

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Oh hey, foxesy! No hard feelings! What happened with that though, did the warning email end up in a spam folder? I just want to make sure SubStar isn't dropping the ball somewhere. Either way, always glad to have you back.

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Does anyone know a good emulator for Android that I would be able to play this game? Also that won't requires a PC, cause mine is broken


I really miss playing this game.

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Unfortunately, this really is a PC-only title. The data transfer added in the new version to carry over some stuff to 2 only works on PC, 2 has a little text entry that only works on PC, etc.

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Welp thank you for the information,  that means I should work real hard to get a pc to play this game once more  😆

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Look into the Dell Optiplex line. Corps buy them in huge bulk, then dump them periodically in the same bulk. They're REALLY solid machines physically, a joy to open up, and you can, right now, probably find one on ebay for $80-$100 that will run win 10, and this game, just fine. Mice and keyboards can be bought cheap if you can stand low-quality, or for practically nothing at your local thrift store (Just douse liberally with alcohol before using). Monitors are the shit part, it's at least $150 for most decent ones. But hey, maybe you can save up to it.

But whatever you do, for the love of god, please don't buy a laptop.

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can I translate your game into Simplified Chinese? I want to share this interesting work with my friends

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Absolutely, glad to reach a wider audience! Just don't sell it.

Hey love your game. There in a bug I encountered in the 3.3 update in the first section when the boars get handle of mezz during combat. I encountered this bug while not in slut mode but it appears more often when you press "let it happen". 

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Not sure I'm following. Would you mind going into a little more detail? What is the bug specifically?

It might be my slow pc but after a thug reaches out to mezz in combat the game screen would bug out, freeze and or crash all three making the game unplayable. I ran into this bug just after getting the hypnosis ear pieces and after losing once and then going back into battle. 

Everything else run smoothly just when a thug successfully reaches out to mezz is when the bug hit 

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Think that's local to your machine then. Just did some quick testing and I'm not seeing anything obvious. This new update shouldn't have changed anything regarding the art assets for the fights, I just removed a bunch of unused stock art. I'll keep an eye out if I get other reports though.

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Yaaaaaaay thanks for this <3

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YEAH!

can't wait for the 2cha

I cant wait to see this 2 chapter. Also i have a question. If everything goes really well is there a chance to reveal the game a bit earlier? Like 29/28 June. I know theres propably still a lot to do but i hope you can make it.

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We'll see. Not promising anything but the 30th though.

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We all be waiting for the end of June like...

xoxo

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So just wondering now that we're in June...we looking at early? Mid? Late? Not trying to be a pest Im just super excited for the next part

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"End of June." Thus, the 30th.

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