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Voce tem patreon?

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Não, mas tenho o SubscribeStar: https://subscribestar.adult/bitshift.

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so is there a way to make the masher boars easier to deal with? because i'm tired of them just obliterating my health bar with attacks doing over 100 points of damage

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The general idea is that you've got to try to get in quick and end the battle before they all have a chance to spawn. The balance is a little finicky, but it should be possible at least some of the time. Alternatively, you can just take the other route. Admittedly they're probably the least polished enemy in the game. I've thankfully learned a lot since then.

so it's essentially just get lucky or lose when fighting them

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Well not JUST luck, but yes, some save scumming is probably a good idea if you want to go up that path. Pretty sure I tested that it was indeed possible though. If not, potentially something to finetune eventually.

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honestly those enemies ruined my interest for this game because it's a massively unfair difficulty spike in gameplay. i might come back if those enemies get nerfed or if an easier way of beating them is put into the game

I'm definitely feeling this, and it goes for the boar guard leading to the boss too. I saw that there were some balance tweaks done to make the normal playthrough mode more challenging, but as it stands this feels like too far in the other direction. It feels impossible to deal with the sheer number of enemies, especially when they soak damage and keep pace with healing items, and ESPECIALLY when the special attack misses. Likewise for breaking out of the mind control being able to whiff.

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I can not wait for more, thank you for all the work you've put into this.

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Thanks! It's been a long road, but things are going well and it's nice to see the pieces finally coming together.

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Hello again! Such a question. Will there be any arts with Mezz, because this rabbit is very beautiful)))

I do believe that there is some art on Bitshift's fur affinity account not a lot the last I checked.

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Mezz is cute, yes

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Huh, weird that I didn't see this until now, Itch has issues sometimes. But yeah, I mean he's the main character, so yes, there will be a lot of art of him in the game. If you mean in addition to that, probably not for a while, as I'm going to be pretty busy adding game content.

So, i did the math to see when the next devlog might be, and the answer IS:

108 DAYS UNTIL THE NEXT DEVLOG!!

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Ha! Deadline's a bit more than that. But we'll see. Might be done a little early, might be done a little late.

....So what you're saying is that ITS GONNA TAKE MORE THAN 108 DAYS FOR THE NEXT DEVLOG?????

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Next Devlog = game release = end of June, same as always.

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okay so
the end of june is gonna be in 123 days as im posting this
i was 15 days off

Hi. Perhaps this question has already been asked, but will there be animated sex scenes, and not PNG pictures? Good luck in development <3

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No, just the pictures for now. And thanks!

OK, thanks for the answer! I will be waiting for updates. Hello from Russia

Hey, Bitshiftgames. Since you're planning on releasing this by the end of june, how far are do you think you are from finishing the game? Also, if you WERE able to finish it early somehow, when do you think you would finish it early?

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Can't really give an answer to either of those. Finishing early won't happen: if I end up with extra time, I'll just use it to work on extra parts of the game, but that's unlikely. In terms of more fine detail, it's subjective depending on how you measure it, and I'm not going to go into it deeper than that. I plan to have the core game ready by the end of June and gradually add on from there.

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Don't rush it, take your time and keep up your good work,

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Would chapter 2 may be by chance be for Android??

I'm a huge fan but my pc is broken. 

You can play it on joiplay

The hell is that?

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People use it to "adapt" various games, especially RPGMaker stuff to mobile. But in fact you cannot use it to play CS: there will be graphical glitches.

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No, no plans for mobile. The plugins I use don't play nice with mobile.

Hey, I just needed to express some concerns after re-playing the game. I love the themes and story, but I hope that making a much bigger world doesn't mean we're gonna experience much more loop gameplays? Because if we take this first opus, there were two enemies/scenes that were replayed for every mob that were encountered... So the grind in a state like the slut mode if there will still be one could become annoying if it'd be for hours the same scenes (dunno if my concern is clearly explained)

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If I understand right, you're talking about the actual combat sex scenes. And the answer is yes and no. The system itself is a bit different, to mix things up, and there are several more art assets for it than in #1. In addition, slut mode works a bit different than in #1, and is planned to both be more streamlined and have some additional assets of its own. The downside is that because of this (and some other stuff for slut mode) slut mode probably won't ship with the initial release (it wasn't in the initial release of #1 either.) But all updates will of course be available for free to anyone who purchases the game.

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aw the game it's too short :(

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Making games is a lot of work, even the small ones. This first was a kind of proof of concept though. #2 should have a lot more to it, so stay tuned!

Oh my bad, well it's still amazing!

hope development is going well, been playing this some times and i can't wait for the next part uwu

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Thanks! Yep, continues on pace.

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It's been 38 days since the last devlog, so how close do you think you are from finishing the update? Do you have a date in mind?

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tbf the previous dev log was back in September 2022, so I wouldn't expect a lot of updates prior to release. 

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Must have missed this due to a glitch. Dates were mentioned in the last dev log: end of June is when I hope to have the initial release ready. Probably no updates until then.

Can we have sneak peeks?

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Probably no more before release, no.

Any other place we can get updates/info other than the dev log?

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Nope, pretty much just here.

Out of curiosity what Version of RPG maker do you use?

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Just MV.

Thanks, is there a particular reason why this one instead of the others?

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It's the most modern one that isn't crap. MZ has a bunch of stuff I don't need, and I wasn't a fan of a lot of the changes.

I can only assume that my attempts at time travel have failed and it isn't June? :D :D

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I would fire up my own H.G. Wells machine, but that wouldn't really work since I'm the one making the game. Ah well.

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hahahahahahahahahahaha me too but i do not have it any way 

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cant wait for june 

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Thanks!

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Wanted to know, What is the max level you can get?

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Depends on how you define it. I currently have technical max level for Mezz at 99, since that's the default (I think) in RPGMaker. That mostly just means all his attribute scaling is oriented around that. In practical terms though I'm not sure it will ever go that high, and there certainly isn't enough XP in Chapter 1  to get anywhere near that. 

I do plan to "carry over" levels in that I've done a middle of the road playthrough of 1, looked at what level he is, and then start players at that level in 2, just for some story consistency. So if the series goes on long enough, he may get up there.

Thats fair, But what im asking is "What is the highest level Mezz can get to from beating up the boars?" Thanks for explaining how you are gonna do a level transfer.
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Ah ok. Couldn't say for sure. A typical play through for me puts him at about 11, but that's without killing every single mob. So possibly 12? But why the interest in this in particular?

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Just wanted to know. I was wondering what the max level i could get to to fight the boss on the normal route.

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I had level 14 before the boss on a normal route, but to do this, you need to defeat a gang of wild boars at the entrance. If without a victory over them there will be 13.

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Ah, ok.

Do you have twitter guys? i want to follow.

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Nope, just the dev logs here.

No question, just here to say your game and art is amazing!

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Thanks!

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Just wondering, How's the game going? Been a while since the last update, and i'm curious to see if you know when the game might be out.

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Last update (on news) was only 19 days ago. And it was big one, so if you missed it, definitely take a look at the dev logs. Long story short, maps are done, final push on the big art and writing bits has started, hope to have it out by June.

I see.

Just a question, but do you plan on opening up a discord server or something for the little community here to talk about the game and other stuff, or do you prefer to just have the Itch.io comments section?

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Just the comment section. Discord sucks, and it's also a second job to moderate, which I'm not interested in. Itch has an option for the comments section that's more like a mini-forum and I may switch that on for Chapter 2 when it comes out.

yaaaaaay it jast 12 days to wait and finally this game will be update :D i am so excited and can not wait haha 

i will delete it and download it for start from first and delete all my save date :D 

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Bit more than 12 days. Release will (hopefully) be in June.

i mean so soon :D 

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This is very good, finished the normal ending and the lust ending. Excited to see more!

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Thanks!

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Ayo I just lost to the Stair Guard and uh.

I hope Mezz has access to a good therapist after that.

shudders

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There are many hazards to being a vigilante.

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i can not wait to see chapter 2 :D and good luck .

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I am playing this game on android with joiplay (and needs the RPG plugin, both on play store.) and im having a bug that the Mezz stay with a black cube over him in the middle of the battle, someone else have this bug or is just me? (If i write something wrong im sorry i am BR and i don't know english so well.)

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No problem, your english is fine! Unfortunately Cruel Serenade isn't supported for android use. The black square issue might be resolved by tinkering with your mobile web browser and running index.html directly, rather than trying to run the game through joiplay, but even then I use a number of plugins that probably won't play well with mobile, and this will only get worse, as the secondary save system I'll be introducing for 2 will require some basic local file saving and shuffling. For now at least, Cruel Serenade is only a Windows Desktop game.

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Okay,  thank you. 

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So, this is a cool game, But i have a small problem with the Nightclub/Boar hideout place. If you are trying not to get the horny ending where you keep the ear clip things, The fight against the boars blocking the stairs is really tough. The boar you fight first hits hard, Around 150 damage per hit, give or take some. After 1 or 2 turns, 2 more boars join in. All boars deal around 150 damage per hit, Not TOO bad, You have a few items by now. After another 2-3 turns, 3 MORE boars show up. All of them deal around 150 per hit. So, Turn1 : 150 damage, Give or take a few. Turn 2, Around 150 if the two boars dont show up. If boars do show up, Around 450 damage. (For context, Burgers heal around 700, Give or take some.(You cannot heal with anything OTHER then burgers and supremes, and supremes heal around 350..(Blocking does reduce damage, But that prolongs losing the fight.))) Turn 3, definitly 450 damage(boars show up by now). Turn 4, 450 damage give or take some. Turn 5, 3 more boars show up. If you dont block, Arent at full health, or dont have the dodge ability. You are DEAD with around 900 DAMAGE PER TURN. Unless you have 1900 from the horny path, you aint surviving one turn. So yeah... Please nerf.

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It's been a while since I've playtested the fight, and I don't think I ever bothered to beat it, as multiple players reported they were able to. I may revisit it eventually, however it should be doable, although punishing. Remember to take the clips off, if you aren't. That buys a lot in terms of damage and time. Beyond that, it's really a matter of crowd control: if you get to the point where there's a ton of enemies on screen, you've probably already lost. I'd imagine some save scumming to try to get ideal luck with where "Hard Knocks" lands would probably do it though.

Yeah, If people reported they were able to, its because they got super lucky with damage output and not getting hit.. Im on the unlucky side of the sectrum.

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Right now I'm pretty focused on Chapter 2, but once that's out I plan on revisiting 1 to tweak some stuff, and I'll definitely be looking at that fight to make sure it's at a reasonable level.

Thanks! I look forward to chapter two! And, when you're done, Do you think you can take suggestions for small things? (Changes to moves, Changes to lighting, changes to items, ect) No need to say you can, its completly fine to just wait till the games finished to do changes. If you can, Thanks!

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Oh sure! But remind me once I'm at that stage, things tend to get lost in comments otherwise.

Will items like "Stimulant" or "Horny Juice" be added to Chapter 2? Or are they just concepts?

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Those were just debug items if I remember right. No plans for those particular items.

Hi! I've tried your game several times and it's just great! I will really look forward to the continuation! I'm sorry if I wrote something wrong, I don't know English well, I'm from Russia. I also have three questions. 1) Which ending can still be considered canon? I played both whore mode and gradual defeat mode, and was also able to defeat Diesel by playing not in whore mode! So what is the canon anyway? 2) Since I am from Russia, it will be quite difficult for me to buy part 2, is there a possibility that the game will be released in steam? there is an opportunity to buy there! I would really like to support this project. 3) How are the stages of work progressing? Will part 2 be ready by summer?

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No problem, your English is great! And glad you're enjoying the game so far.

1. In a sense, whichever ending you like is "canon." In practical terms though, endings that dead-end the story obviously won't be carried on to the next game. That said, if by "canon" you mean "endings that carry through to the next chapter," both of the other two do! That's the point of the extra "Data Crystal" save system I'll be putting in: play through 1 with whatever outcome you prefer, transfer the file over to 2, and there will be consequences based on it (small at first, but growing.)

2. I have a SubscribeStar, which I think is still Russia friendly? Sorry if I've got that wrong. If you can use it, you can send me a tip through that once the game is out. Otherwise, you certainly have my blessing to pirate it if no payment method is available, though unfortunately that will mean missing updates. No plans for Steam for now though. Maybe eventually, but that would have to come a while after this is out, bugtested, expanded, and successful.

3. I'm nearing the end of the 2/3's mark. I expect to have some actual news out on it by the end of next month. Initial release should be early summer if all goes well.

Thanks for the answer! Understood)) well, I will wait for the second part and I hope everything will be fine with us)

are there any update soon ? or any news for this game ?

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Check out the post right below yours.

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haha sory i did not see it .

and i can not wait :D

I honestly cannot wait for the next update, i played the part 1 during may, and now ive come back mostly because it was super hot, and cute. (Also i wanted to know how you and the game were going hehe)

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Aw, thanks! Glad you enjoyed it. I'm doing pretty good, and game progress is going well. Should have an update around the end of next month, and release around early summer.

thats exciting! Def lookin forward to it. Will the 2nd part be paid or free? Just so i know if i needa cough up some cash or not hehe

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It'll definitely be paid, but nothing crazy. Will finalize a cost once it's ready.

I finally managed to finish the game! Hallelujah! it was quite fun having Mezz move around all the corners, dodge the boars, fight, fall into 'trap bonuses' like green slime. both endings (whore mode and normal mode) give some clues as to what will be seen in the following chapters. For example, who sold the ear clips to Diezel? Among others... I liked both endings. Of course, the final whore mode is the beginning of the next chapter. Thank you very much for giving us this entertaining game and much success in chapter two and in your next projects.

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Thanks!

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this game is really great! I love the slut mode! not enough games allow you to bottom through the story and it's great that i can both go for sex scenes in a way that progresses the story. The slut mode fight with Deizel is also a stroke of genius! I loved being forced to do the entire battle with cuts to what's actually happening and i'm just being used like a slut. Though maybe add a loss condition for that fight since it does suck to get stuck in an endless repeating cycle of restarting the fight when i was attempting the fight again. Would also love the ability to run from battles in both modes cause sometimes i got places to be and don't wanna sit thought a whole battle. Still a great game and can't wait for more updates!

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Aw thanks! It's fun to see people enjoying the sub stuff.

Theoretically that looping shouldn't be an issue. I think it may give you fresh items, and if not the "fight" should be fairly easy on purpose. But if you're genuinely getting stuck looping more than 2 or 3 times let me know; I'll have to take a look at that eventually.

The no-escape-from-battle is actually a balance issue: it wasn't there to begin with, but was added early on due to feedback that a. the fights were too easy and b. it was too easy to skip past everything. I think it also comes down to limited mobs in this one: in a larger game you can have an escape chance, but the player will still be forced to fight eventually. But with this one if you skim over a third or a fourth of the enemies that's a big chunk of the game. That said, you DO move faster than the boars, and if you're quick you can avoid a number of battles just by ducking and weaving successfully.

Guys, I've just look at some comments here and have so much questions. The main one - really? Someone have problems with fight's? There's one trick, wich you can use to easy game/fight. In fight, you use most of the time special move. If special move get 2 hits in 1 boar, you can easily kill him in one common attack That's for first.

Second - when in fight you had only 1 boar - it's better to meditate, and then kill him with common attack's.


Out of the fight, you can go in "menu", and use you're own skill - to heal yourself. It's costing some MM, that's why you need to meditate with one boar. Cuz, you've get less damage.


It's simple. Repeat all the time. And easy win, without using any item's. 

Btw, I was using block only at Boss. 

And obly in second run I've use item's. I've just eas bored, to repeat all of that =^=

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To be clear, the items DO have a purpose: the health ones allow you to heal in combat if you screw up, and the energy ones allow you to top off energy going into a fight so you don't waste time on the focus move right away. But yes, overall it is pretty straightforward if you've ever played an RPG before. While generally you just steamroll with the special and the recharge (focus), there are situations where regular attack is useful, as you mentioned, because it hits faster and doesn't need to be recharged. There's a fun dynamic between the special, regular and the recharge because of that, and I'm playing around with it a bit more in 2 as I work on the new battle system. Still won't be super complex, but should have a LITTLE more depth to it than currently.

Also to be fair, keep in mind that depending on how far back you go, you may be reading comments from before the game was balanced the way it currently is (although it was actually EASIER at first, so I suppose that doesn't really hold).

"I was using block only at Boss." I'll have to check this at some point. I can't remember now if my original intention was to make it impossible to win the boss fight without the special dodge, or just a huge pain. Also if you were hoarding healing items until the boss, that probably helped a lot.

Ow, yeah. I saw some results of your balance in game. Yeah, it was TOO easy, when the game was started here. But i think, that was on purpose. Kinda - for beginners of this type of game, or kinda - we fighting as a good warrior, against regular bandit, which only have their muscles, but no brain or technic (Like our rabbit warrior, with 7-8 lv at start)


Ow, and I'm so interested in the drug, which was on the ship, just before boss fight. And the mechanic, when enemy can call their friends.

Btw, maybe you can try to combine this mechanic with map? Kinda, if we got stuck between 2 patrol wich already see us and trying to fight wit us, can combine in 1 fight, and will replace each other... Like in Boss bar, whith wich we can fight and lose... 

Or this too much for code of the game? ^^"

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It could be done, but wouldn't really be worth it, because the game essentially does that already: if you get caught between two mobs on the map, you'll have to fight them back-to-back with no rest inbetween. There's definitely some big fights in 2 though.

I liked this game, but it has 2 minor problems. 1. boring whore mode. 2. You can't miss cutscenes. And I also have 2 questions. Why do we need a slime room if it removes a level and provides few resources? What happens if you defeat all the opponents on the maps? It would be fun to see something.

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Thanks for the feedback. A lot of what I ended up doing in this first one was experimentation: getting ideas, trying them, and keeping them in if I thought they were at least somewhat worthwhile. In general I think slut mode works fairly well for what it is: another little bonus on top of the usual stuff. It does potentially drag a bit, but I think the assumption is that by the time you hit it you don't have that many mobs left to get through. Always room for improvement though.

Not sure what you mean on cutscenes. If you mean you can't skip longer bits of dialog, that's true, but you can hold down enter to skim through them faster. If you mean the actual sex scenes, you absolutely can miss them, which is why I have the scene guide up. The slime is an early attempt at a trap, and adding some stakes to exploration: might get some stuff, might suffer a debuff. Of course ideally there'd be art paired with it, but that particular one never got to that stage, in part because it's so basic. I'm continuing to evolve the idea in 2 (no slime, just a few unexpected things), and I think it'll be a lot more interesting.

No special reward for completely clearing the map. The focus of the game is in getting to and achieving an objective, so fighting guys you don't need to is usually a waste of resources.

I was out of healing items and SP about when you need to clear the area near the very beginning, did not try the pig's drug, decided "screw it, I can't progress it, let some of them defeated me to see what would happen, straight up booted to the main menu, not evem\n a "they captured you for evil reasons" flavor text, what did I miss?

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You'll want to explore a little more. One of the boars outside to the right has an item you need. There should be enough items to get you through: if you're running low, you might want to double-check you collected everything, or possibly just do a fresh run, since you're near the beginning.

fresh run it is then

I thought pretty much all the boars except the one I died when fighting against, no key anyways, inside or out, so I got pretty bad RNG

and there was no more burgers and sodas anywhere, and I was on the last lags, unless I got a per no-hit fight, it was game over no matter what

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I think you probably ended up doing that first bit in a sequence I wasn't anticipating. But if you get all the items in the office and in the warehouse, you should have plenty to deal with both the encounter in the warehouse and the boars you need to defeat outside, at least to get the key. Remember you can heal via skill when out of combat, you don't have to use an item. 

Also if it helps, the boar with the key isn't randomized, it's the same one each time. So if nothing else you should be able to save-scum until you hit the right one. With the above though, hopefully that won't be needed.

wow! I finally finished playing... and it was super fun. Poor Mezz, no matter how much he resisted, he always fell under the domain of wild boars hehe ..

although I think there must be surprises hidden there. For example, I have seen images with the name Boss 1 A - A, Boss 1 B - D, etc. I guess it has to do with the boss. Do you have any advice to get those images, because the others have already been discovered... By the way, I liked the ending where Dizeel fucked Mezz from behind while he thought he was fighting...

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Thanks, glad you're enjoying it!

Check out the "Scene Guide" dev log, you should be able to figure out which endings/scenes you missed from there.

ok. Thanks. excuse the question. When you say normal mode, do you mean that mezz doesn't have an ear clip on? So when Mezz finds them he shouldn't put them on.

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Not quite. There's an upper limit on how many times you can be defeated (in terms of new scenes): once you hit it you switch into a different gameplay mode. "Normal mode" is just playing through without hitting enough defeats to trigger that mode.

I don't understand at all... well I'll keep trying to see if I can uncover other places. Oh! Is it necessary to defeat all the guards or can Mezz elude them without a fight? Will that affect the course of future scenarios?

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Trying to put it as simply as possible: getting to the final boss with only a few defeats will get you one ending. Getting to him after many defeats (I think four) will get you another.

And no, you don't have to fight all the normal enemies, as long as you can get around them.

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probably a dumb question, and the answer is probably no, but do you think you'll ever add a toggle or choice between a male and female main character? I played a bit of this game, and I absolutely love the concept, the only drawback I have is that Im not a huge fan of malesub content. In the end, its your game and I have no say in what audiences you appeal to, but I thought Id at least ask, because I would probably pay for the game if you ended up putting a price tag on the final version if you at least put in a toggle. Sorry if Im sounding like a jerk here

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No harm in asking, and glad you're enjoying it otherwise. But yes, the answer would have to be no, for two reason. On a practical level, a "toggle" would mean literally doubling every single art asset in the game, which obviously isn't workable. But also from a design perspective, this is more or less a gay game. I've done straight stuff before (not games, just art), and probably will in the future, but this particular one will probably always be exclusively m/m. It's just the particular vibe I'm going for here. Like I said though, glad you liked some of it, but if you're not into the particular content here, that's fine. 

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completely understandable. thanks for answering, and good luck in development

请问,第二章什么时候发布?第一章已经讲完了,期待下一章

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第二章应该在明年初夏左右发布。(The second chapter should be released around early summer next year.)

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Come on, I'm looking forward to it

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