Welcome to RPGMaker. There's something very..."special" about the RNG in the engine, so every so often you get a very odd run of the same result. I've tried my best to mitigate the worst examples, but it does crop up at weird times. From what I've playtested the attack shouldn't break TOO terribly though; you just get a back run of luck once in a while. Certainly not enough to make the game unbeatable.
Ok, I absolutely loved it. I found a way to beat my way through the game that's easier than using any of the healing/energy items around the map, but even then it was still challenging.
And on the note of Bad Ends, there were't too many of them. If you lost a battle to one of the basic boars, you'd get a bad end, but that's what saves are for. And I liked that the same didn't happen with Mashers because they're a lot more difficult to beat. And of course the final battle has to have the option of a bad end.
My one complaint was that Mezz got rid of the ear clips. I hadn't expected him to keep wearing them, (Although I would have loved it if he did/players had the option to) but I was thinking he'd keep them as a souvenir of winning against the boars. I mean, logically, Mezz has a base of operations, and he could display the clips on a shelf or cabinet in said base. It just seems like the sort of thing he would do. Oh, well. I haven't seen anyone else share my sentiments in the comments, so it's possible I'm alone in my idea.
Actually, one other thing: when talking to the bartender boar, you have to click the counter in front of him, but it would make more sense to click his actual body to interact. Idk, that's more of a quality of life thing.
Not sure what you mean with the mashers, they should trigger the same defeat scenes as the others. To be clear, before you get the clips, it's just a hard Game Over when you lose. After you get them, you get scenes when defeated. If what you meant when you said you didn't like Bad Ends is that you didn't like hard Game Overs, I actually agree, which is why most of the defeats/scenes just spit you out somewhere rather than Game Over-ing. One of the recurring annoyances with a game like this is that you're playing it to get the scenes, but the scenes dump you into a Game Over, which wastes time and breaks flow. IMHO it works better, and is a lot more fun, if most of them just spit you out somewhere a little worse for wear.
The bartender actually IS directly interactable. The thing to understand about RPGMaker is that it's primarily a keyboard engine with some mouse/touch stuff bolted on. When you click on something, it just tries to translate that to the keyboard commands to move you to the item/NPC and hit the use key. So you can't click the bartender from the other side of the bar because there's no keyboard command that can do that: you can only interact with the counter, technically. If you go around to the other side of the bar however, you'll discover that you can indeed interact with the bartender by clicking on him.
tl;dr: mouse control is a convenience in RPGMaker games, but don't rely on it. They're really meant to be played with keyboard.
Getting rid of the ear clips is a storytelling thing: it helps put a nice bow on the ending. I'd also disagree character-wise: while taking a trophy makes sense, it wouldn't fit here. The implication of the epilogue is that even in victory, Mezz feels a little unnerved/disoriented by the whole thing, and is destroying the clips the same way you'd destroy a cursed item at the end of a horror movie. I woudn't worry too much though: like the board game in Jumanji, we may not have seen the last of the clips.
This was so much fun, the tone shifts between bun being a heroic badass and uh the other mode... hehe, was really well done. Legit spent hours thoroughly exploring this, had a playthrough where I took all the enemies out one way, and then the other. ;)
Eeexcelent. That was the hope with the second "mode." There's no gameplay reason to at the moment, but just having the ability to flip from fighting the enemies to "fighting" the enemies and leaning into it is fun. It's fun to...you know, role play, in a role playing game.
yea I see what you mean, but you are right it was absolutely fun having variety. If there was a way to block out spoiler text I'd go more into detail lol.
Ugh, if I didn't have to get up in seven hours, I'd play through it right now. I'm not a fan of Bad Ends, but I like everything else on that list of features, so I'm hoping I'll enjoy it.
I hope not to be rude... I would like to know if someday the game will be available on more platforms... if so... could you say which ones? well anyway thanks for your attention.
No problem! Unfortunately no, officially it will only be published and supported as a desktop Windows application. If you'd like to try to get it running elsewhere you're certainly welcome to. Theoretically the engine should run on any modern web browser, and I have some basic steps to try listed in an earlier post on my FA. But it will never run as well as I'd like that way, and various parts may break unpredictably, so try at your own risk.
Really cool game! What engine did you use to make this in? I have been using RPG Maker MV but have never been able to make transitions to sex scenes in fights.
Whoa what? What plugins helped you make the scenes change during fights? I have not been able to find any that do such a thing.. If you wanted to share of course. That would help me in making my game I have been making in MV for years.
All plugins used are listed in the Credits.txt file.
The trick is to not expect a pre-baked solution. You're obviously never going to find a plugin that does all of the stuff for say sex combat out of the box. You have to figure out what you want to do, break it down into smaller, more innocent pieces, and then look for a plugin for each of those. Switching sprite sheets, for example, is absolutely something a lot of rpgs do for powered up states and so on, so there are a number of plugins to help with that. I forget the exact one used here, but again, dig through the Credits file, it's in there.
And then of course it's all held together with a bunch of in-engine scripting, which is kind of a rats nets because of how spread out everything is in RPGmaker. But it works.
IMHO RPGMaker makes for a good entry into this stuff, because it's not super-involved like Unity or Godot is, but still allows some freedom to do some neat stuff if you bang it with a wrench enough times. It's really incredible the things you can get RPGMaker to do with the right plugins.
Best of luck with your game! Like I said, just take it slow, chop it into chunks, and as you get one chunk working, build on that and move on to the next.
Gotta say this game is really awesome. Havent even gotten to the end of this update yet and its definitely scratching more than a few itches...though I gotta ask did you have some form of inspiration by another game cause it feels really familiar...sorta hits the same spots for me as another game. Which is probably the furthest thing from a complaint! I want way MORE games like this.
Thanks! It's a pastiche of a number of different Japanese games. This sort of "RPG + porn + mechanics" thing was really big in that scene a few years back, and some decent stuff still pops up from time to time. It also works great for me because it requires a lot less in art assets that say a VN would, and, IMHO, is a lot more engaging that most VNs.
This is the game I've been waiting for! With all the other titles I have been waiting months for updates on, this was a great wait-breaker. I already tried v0.1.1 and am about to try 0.2 out now. Definitely excited for the story aspect too, I love games that have story elements and character development. Also, for being only a taste of what's to come and having different endings already built in? Great job, can't wait for more (when I can, I will for SURE drop a dono). Well done! :)
That is great! These games and VNs keep reminding me of an old story that I was working on back in high school, might pick it up again. Anyway, enough about me, more about the game! I've played through the new version, and I'm liking the difficulty tweak so far. I discovered a new ending I missed on my first run as well! This was a great first demo for the game, still has that charm when I first went through. I seriously can't wait for another update on this, truly!
Excellent, good to hear the difficulty is feeling like a better fit. And by all means, write the story. Pursuing nagging ideas that won't go away is how this game happened after all.
You know what? I just might do that. I definitely need to start it from scratch, but that is just fine. Thanks again for the awesome demo release, and for reinspiring some writing
Oh man this scratched an itch I didn't even know I had. The game may be simple but there's definitely some love here. Mezz is such a good little toy <3
Gave this a try and loved it. I overall love hypnosis stuff so that helps me enjoy this a ton more. Can't wait to see what this game and you will have to offer in the future.
Thanks! Been a fan of hypnosis/mind control/mind fuckery for a while now, and there isn't a lot of content that's not either very bland or just...bad. So, now there's at least this to add to the pile.
Very nice man! I remember that you liked putting a story under the images you draw so I think it does you well making a game, it fits your overall style and helps tell a story better. Short but with an end. I liked it! Good luck with it, and make more!
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had ton of trouble trying to get through this game and levling up
Proper difficulty is always a hard thing to pin down, but it shouldn't be THAT hard currently. Anything in particular that was giving you trouble?
the rabbit keeps missing when i am trying to attack the oppent he misses so god damn often i am really annoyed by it
Welcome to RPGMaker. There's something very..."special" about the RNG in the engine, so every so often you get a very odd run of the same result. I've tried my best to mitigate the worst examples, but it does crop up at weird times. From what I've playtested the attack shouldn't break TOO terribly though; you just get a back run of luck once in a while. Certainly not enough to make the game unbeatable.
how the fuck does it happen while through out an entire game
How often is it happening? He should be hitting at least 75% of the time.
Ok, I absolutely loved it. I found a way to beat my way through the game that's easier than using any of the healing/energy items around the map, but even then it was still challenging.
And on the note of Bad Ends, there were't too many of them. If you lost a battle to one of the basic boars, you'd get a bad end, but that's what saves are for. And I liked that the same didn't happen with Mashers because they're a lot more difficult to beat. And of course the final battle has to have the option of a bad end.
My one complaint was that Mezz got rid of the ear clips. I hadn't expected him to keep wearing them, (Although I would have loved it if he did/players had the option to) but I was thinking he'd keep them as a souvenir of winning against the boars. I mean, logically, Mezz has a base of operations, and he could display the clips on a shelf or cabinet in said base. It just seems like the sort of thing he would do. Oh, well. I haven't seen anyone else share my sentiments in the comments, so it's possible I'm alone in my idea.
Actually, one other thing: when talking to the bartender boar, you have to click the counter in front of him, but it would make more sense to click his actual body to interact. Idk, that's more of a quality of life thing.
Oh hey, glad you enjoyed it!
Not sure what you mean with the mashers, they should trigger the same defeat scenes as the others. To be clear, before you get the clips, it's just a hard Game Over when you lose. After you get them, you get scenes when defeated. If what you meant when you said you didn't like Bad Ends is that you didn't like hard Game Overs, I actually agree, which is why most of the defeats/scenes just spit you out somewhere rather than Game Over-ing. One of the recurring annoyances with a game like this is that you're playing it to get the scenes, but the scenes dump you into a Game Over, which wastes time and breaks flow. IMHO it works better, and is a lot more fun, if most of them just spit you out somewhere a little worse for wear.
The bartender actually IS directly interactable. The thing to understand about RPGMaker is that it's primarily a keyboard engine with some mouse/touch stuff bolted on. When you click on something, it just tries to translate that to the keyboard commands to move you to the item/NPC and hit the use key. So you can't click the bartender from the other side of the bar because there's no keyboard command that can do that: you can only interact with the counter, technically. If you go around to the other side of the bar however, you'll discover that you can indeed interact with the bartender by clicking on him.
tl;dr: mouse control is a convenience in RPGMaker games, but don't rely on it. They're really meant to be played with keyboard.
Getting rid of the ear clips is a storytelling thing: it helps put a nice bow on the ending. I'd also disagree character-wise: while taking a trophy makes sense, it wouldn't fit here. The implication of the epilogue is that even in victory, Mezz feels a little unnerved/disoriented by the whole thing, and is destroying the clips the same way you'd destroy a cursed item at the end of a horror movie. I woudn't worry too much though: like the board game in Jumanji, we may not have seen the last of the clips.
This was so much fun, the tone shifts between bun being a heroic badass and uh the other mode... hehe, was really well done. Legit spent hours thoroughly exploring this, had a playthrough where I took all the enemies out one way, and then the other. ;)
Eeexcelent. That was the hope with the second "mode." There's no gameplay reason to at the moment, but just having the ability to flip from fighting the enemies to "fighting" the enemies and leaning into it is fun. It's fun to...you know, role play, in a role playing game.
yea I see what you mean, but you are right it was absolutely fun having variety. If there was a way to block out spoiler text I'd go more into detail lol.
Played though it and I absolutely love it so far, I'm looking forward to more of this! Keep up the good work~!
Thank!
Ugh, if I didn't have to get up in seven hours, I'd play through it right now. I'm not a fan of Bad Ends, but I like everything else on that list of features, so I'm hoping I'll enjoy it.
Hey, no rush, get to it when you can. It is a very Bad End kind of game, but maybe you can find some stuff to enjoy anyway.
It's ok, I still wish you luck with the game! ^-^
Thanks!
I hope not to be rude... I would like to know if someday the game will be available on more platforms... if so... could you say which ones? well anyway thanks for your attention.
No problem! Unfortunately no, officially it will only be published and supported as a desktop Windows application. If you'd like to try to get it running elsewhere you're certainly welcome to. Theoretically the engine should run on any modern web browser, and I have some basic steps to try listed in an earlier post on my FA. But it will never run as well as I'd like that way, and various parts may break unpredictably, so try at your own risk.
Really cool game! What engine did you use to make this in? I have been using RPG Maker MV but have never been able to make transitions to sex scenes in fights.
Thanks! All MV. Just a lot of plugins and some convoluted programming.
Whoa what? What plugins helped you make the scenes change during fights? I have not been able to find any that do such a thing.. If you wanted to share of course. That would help me in making my game I have been making in MV for years.
All plugins used are listed in the Credits.txt file.
The trick is to not expect a pre-baked solution. You're obviously never going to find a plugin that does all of the stuff for say sex combat out of the box. You have to figure out what you want to do, break it down into smaller, more innocent pieces, and then look for a plugin for each of those. Switching sprite sheets, for example, is absolutely something a lot of rpgs do for powered up states and so on, so there are a number of plugins to help with that. I forget the exact one used here, but again, dig through the Credits file, it's in there.
And then of course it's all held together with a bunch of in-engine scripting, which is kind of a rats nets because of how spread out everything is in RPGmaker. But it works.
Thanks for the reply. Looks like I have work to do in that area still. Learning gaming code the last couple weeks and starting to understand it more.
IMHO RPGMaker makes for a good entry into this stuff, because it's not super-involved like Unity or Godot is, but still allows some freedom to do some neat stuff if you bang it with a wrench enough times. It's really incredible the things you can get RPGMaker to do with the right plugins.
Best of luck with your game! Like I said, just take it slow, chop it into chunks, and as you get one chunk working, build on that and move on to the next.
I love this game <3
Thanks!
Gotta say this game is really awesome. Havent even gotten to the end of this update yet and its definitely scratching more than a few itches...though I gotta ask did you have some form of inspiration by another game cause it feels really familiar...sorta hits the same spots for me as another game. Which is probably the furthest thing from a complaint! I want way MORE games like this.
Thanks! It's a pastiche of a number of different Japanese games. This sort of "RPG + porn + mechanics" thing was really big in that scene a few years back, and some decent stuff still pops up from time to time. It also works great for me because it requires a lot less in art assets that say a VN would, and, IMHO, is a lot more engaging that most VNs.
This is really good! Keep up the good work <3
Thanks! Definitely will.
This is the game I've been waiting for! With all the other titles I have been waiting months for updates on, this was a great wait-breaker. I already tried v0.1.1 and am about to try 0.2 out now. Definitely excited for the story aspect too, I love games that have story elements and character development. Also, for being only a taste of what's to come and having different endings already built in? Great job, can't wait for more (when I can, I will for SURE drop a dono). Well done! :)
Thanks! Writing is the one part of this that comes easy for me, so I definitely have some fun there.
That is great! These games and VNs keep reminding me of an old story that I was working on back in high school, might pick it up again. Anyway, enough about me, more about the game! I've played through the new version, and I'm liking the difficulty tweak so far. I discovered a new ending I missed on my first run as well! This was a great first demo for the game, still has that charm when I first went through. I seriously can't wait for another update on this, truly!
Excellent, good to hear the difficulty is feeling like a better fit. And by all means, write the story. Pursuing nagging ideas that won't go away is how this game happened after all.
You know what? I just might do that. I definitely need to start it from scratch, but that is just fine. Thanks again for the awesome demo release, and for reinspiring some writing
My my, I shall keep my eye out on this one, well done so far thanks for the gam
No problem.
Oh man this scratched an itch I didn't even know I had. The game may be simple but there's definitely some love here. Mezz is such a good little toy <3
Excellent, just what I was hoping for. And hopefully it will be a little less simple (in a good way) over time.
I certainly look forward to them :3
gave it a go was able to kill all the foes did not see hypno really is it not quite ready or am i missing something...
never mind i found it guess i killed em way too fast
Yeah, the difficulty will be turned up a little in the next release.
Gave this a try and loved it. I overall love hypnosis stuff so that helps me enjoy this a ton more. Can't wait to see what this game and you will have to offer in the future.
Thanks! Been a fan of hypnosis/mind control/mind fuckery for a while now, and there isn't a lot of content that's not either very bland or just...bad. So, now there's at least this to add to the pile.
Very nice man! I remember that you liked putting a story under the images you draw so I think it does you well making a game, it fits your overall style and helps tell a story better. Short but with an end. I liked it! Good luck with it, and make more!
Aww, thanks! A great comment to start things out here too. And I'll definitely try!