Minor bug in previous version of 1.0.6


When I reworked the lighting engine, I was aware of a bug where the lighting would be all messed up on saving and then reloading the save. This was fixed. I carefully checked to make sure that fixed version was in the new release for CS and GT. But somehow, the old one ended up in there instead. I want to fucking scream.

I'm not going to increment the version number as this was just me fucking up the files, but the version of 1.0.6 that is up now is corrected. If you're having funky lighting issues, redownload and use that instead. This is not a gamebreaking bug, and it resets as soon as you transition maps, it's just very annoying.

CS will be corrected as well in a bit, but I'm currently working on another minor bug there, so I'm going to wait and fix both together.

Files

[Bitshift] Cruel Serenade - GutterTrash [v. 1.0.6].zip 573 MB
13 days ago

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Comments

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(+1)

Huh, I never noticed any lighting issues during my playthroughs. But updates like these are some of the most important in game dev! fixing issues which people may not even know about brings great quality to your art. :) Thanks, bitshift!

(+2)

It JUST went live with the 1.0.6 update where I tweaked the lighting. So you wouldn't have noticed it unless you downloaded that in the past day or so, which several people have. But, fixed now at least.

(+1)

ah, ok :p