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(+1)

I really like the game. The art style is very well done and the sex scenes well written. I was engaged in the combat as well.

A few things I wanted to add. The stair case fight is really Hard. I feel like it maybe useful to get a defensive ability to help with survival. Something like an Evasion type move that can increase the chances of an enemy missing for example. Also the guard feature doesn’t seem all that useful. Perhaps in future updates where get something like Regeneration or a Counter attack it can be more helpful but as of now it’s just a waste of a turn to use.

Also it is a bit frustrating with Lust as it’s damage is huge and there isn’t really any way to lower it outside of letting it reach 100. Perhaps there can be an ability like Patch Up called Meditate or Masturbate to let you lower Lust outside of battle.


Speaking of Patch up, it’s useful but it seems a bit too strong. For very little points it is very easy to max heal your self. The skill may need to cost a bit more than it is now.


Lustful combat doesn’t seem like much as it’s rather one note and you didn’t get much outside of doing the Lust action or resisting. Honestly a lot of fun in fighting was trying to beat enemies *before* they put me in the Lustful state.


Overall I very much do enjoy this game, even if it can be rough around the edges. I’m looking forward to see future updates!

Thanks for the feedback, it's always helpful hearing both what people like and DON'T (as long as they're polite) because it's easy to be focused on fixing one set of things when people actually care about others.

I'll just start off by saying the combat, while fun, is definitely very primitive in this first chapter. And while I'm never going to make something super in-depth, I am continuing to tweak and improve it as I work on chapter 2. Once that's finished and playtested somewhat, I may back-port the relevant improvements to 1. But let's get to specifics on what you're looking at:

The staircase fight IS really hard. Part of this is on purpose: it's supposed to frustrate you into giving up and using the sex option. But there's a sweet spot of frustrating, but doable, and I may end up moving down just a hair in difficulty to better hit that zone. I don't think it will require any new skills, just playing with the number of enemies, how fast they deploy, and some other stats to get the balance right. I've adapted/changed the way energy drinks work in chapter 2 provisionally: now instead of being the way you recharge, your energy re-ups after every battle, and the drinks instead act as a "supercharge",  maxing your energy for 3 turns so you can spam the spin attack for longer (but not forever). I'm balancing for this by making the drinks much rarer as a pickup, but I think this usage is a lot more fun to play. This alone would probably go a long way to making that fight more doable, though it would still have to be balanced. 

Lust is admittedly a half-finished concept. You're right, there should be a way to drain it off after battle. On the other hand it isn't THAT big a deal, as you have practically infinite heals outside of battle thanks to Patch Up, and I like the idea of it being something you CAN'T control, an obstacle that kneecaps you more and more as you sink deeper into corruption. Right now though it's just kinda there though. In Chapter 2 I'll try to either cut it (there's another mechanic coming in) or flesh it out more. And again, based on what I end up learning there, I may eventually port some changes back to chapter 1.

I'm pretty happy with Patch Up. The idea is that items are for healing in combat, and Patch Up is for healing outside of it. This means you never have to worry about being low health IN GENERAL, just during the course of a fight, and as a dev that makes the possible scenarios I have to consider a lot smaller, and makes item pacing etc easier. 

Lust combat, or battlesex, isn't so much about the mechanic as it is using a mechanic for storytelling. That said, resisting (or not) IS the mechanic. First that gameplay doesn't happen at all, then it's easy to escape, then it becomes harder and harder to escape until it just happens with no option to avoid it. As these kind of RPGs go that's kind of par for the course: the enemies do things that make you more and more vulnerable, and then pounce, and you have to try to struggle out of it. If you had ideas on how that big could be more engaging though, let me know. Always open to pondering possibilities as long as they're not too wild.

Again, glad you're enjoying it, and thanks for the feedback!

That reminds me: Small healing items are practically worthless. At best, you get healed by a little amount and get lucky the enemy doesn't take the hp back on their first turn. I always thought item usage was supposed to be a free action, but I don't know if you have power over that, considering the engine you're using..

No, by default in most RPGMaker games item use is an action in battle. There's probably a way to tweak that, but I'll probably leave as-is for now. The smaller healing items are minimal in their help in battle, but not completely useless: one should often be just enough to buy one  or two rounds more than you would have had otherwise, though obviously they become pointless if there are a lot of enemies still attacking.  It's certainly arguable they should be a bit stronger though, and something I'll consider as I keep working on chapter 2.

(+2)

So, just got like, 4 different endings I think? Great game, sometimes the movement was janky, or like, certain mind control scenes in fights seem a bit off, like, Boar A, B and C all seem to shove their cock in at once? But aside from that, great job so far, and I can't wait for future content

(+1)

Thanks! Yeah, it's definitely got some rough edges, but can still be a lot of fun.

speaking of "boar A, B ,C ,maybe you can put random generated names?

No, that's by design. Naming characters indicates that they're special, and will have a larger role in the story. The thugs are meant to be generic and blend into each other. A B C is just used to indicate there are in fact multiple thugs speaking.

(+3)

Clunky gameplay gripes aside, this is the content I crave. Bad ends, mind control, not enough of this type. I love Mezz's design and the simplicity of the art style.

(+4)

Good hypno/mind-fuckery stuff in general seems rare. One of the reasons I ended up doing this: now there will be at least one more hypno game!

And yes, I absolute cop to clunky gameplay. This will improve a bit with future chapters, but probably not hugely. I am not a smart when it comes to gameplay. My goal is just for it to be good ENOUGH to be fun, and not get in the way too much.

Excuse me but will you ever add bdsm scenes?

Hope you don't mind me asking, but I'm curious: How did you add the Lust bar to the game?

In this case it's just a re-purposed TP bar with some tweaks. There are plugins for extra bars, or more control over how they work, but that ended up being too much trouble for chapter one.

(+1)

yo love the game got a few questions though

1. do you have a twitter or discord or something 

2. will there be new hypnosis items and stuff like that or will you re use the earrings 

3. will you ever combine all future chapters into one for maybe like a special addition

(+2)

Thanks!

1. No, this is the place to follow to keep tabs on anything new happening with the game.

2. New mechanic/setup for each chapter. I will miss the clips though, they looked cool.

3. That's the plan. Long way off though, and we'll see if it's actually doable when/if we get to that point.

(+1)

aweee, the clips are going?  In my head I imagined the game building on the clips and or adding additional hypno items to pair with them. 

(+2)

Sadly yes. Don't worry though, plenty of other fun stuff to come.

Awesome! Can’t wait 

(+3)

Great game! Keep up the good work and I hope that you continue this project! I love the different endings and the different encounters, even with normal mobs, that happen with both. 

(+2)

Thanks! The chance to have all those little variations is definitely one of the fun parts of RPGs.

Help I can't see the character model

(Joiplay) 

Joiplay being a solution for playing RPGMaker games on Android, I assume you're playing this on something other than desktop (probably a tablet or phone). Unfortunately only Windows desktop is supported at the moment because the various plugins the game uses may not be compatible with other platforms. This bug in particular seems to happen a fair bit.

(+1)

Are there other endings? if so give me some clues on how to get them. sorry for bad english

(+1)

Check out the dev blog titled "Scene Guide."

(+1)

Found a bug where Mezz can be hypnotized right after he went back into "sane" mode (Selecting "guhhh..." option and being hypnotized right again). Visual and audio bug where the normal soundtrack and no filter, but the lewds still continue as normal

Generally there's supposed to be a cool-down timer that prevents the enemies from immediately using the hypno command once he recovers, but it could be glitching for some reason. The trouble will be finding a way to reliably reproduce it so I can zero in on it and know when it's fixed. How often is it happening for you, and can you get it to happen frequently and reliably? Also, double check you're on 0.3.2, just to be sure we aren't looking at an old bug.

oh, yea, just got it working one time. But I'll try to reproduce, will let you know when I get it again. And yes, I'm on 0.3.2

Let me know if you're able to zero in on it. I did a basic sanity test, ran through the scenario a few times on a fresh save, but no luck. Unfortunately if it's not something that's happening frequently, or easy to reproduce, I'll probably have to leave it for now. RPGMaker's scripting and interface is kind of all over the place, so at a certain point I have to settle for "good enough." But let me know if you're able to get a closer lock on it.

By far one of my favorites. I have a few questions that I want to ask.

First, you mentioned that the 2nd part will be different depending on the ending of the first. How will that be implemented? Will just be ay, you get to choose at the beggining? or will it be something else?

My second question is, will there be a gallery in game? And if so when do you think it will be added?

My final question is. Can you give a hint as to what will be in the second part? Although you dont have to answer this question if you dont want to.

Thats all I wanted to ask, I really enjoy this game can cant wait to see the 2nd part. I hope you have a lovely day

(+2)

Thanks, and glad you're enjoying it.

The stats will be transferred via "data crystals," a file that Chapter One will automatically write out on on finishing the chapter (once it's modified to do so). You'll then take that file, put it in the folder for Chapter Two, and it will automatically read the file and ingest the stats. A little clunky, but the best RPGMaker can do. There will also be an option to start Chapter Two with "default" stats if you don't want to bother, but you will miss some content this way.

Gallery is low-priority: I'll probably add it eventually, but much further down the line. Galleries make sense in games with larger CG sets, but these games are fairly small and scenes are easy to get to with the combination of a guide and a little save scumming at decision points. Chapter Two will be larger, but not 20 Event CGs larger. Plus if you just want to look at the pics, they're there in the folder, not encrypted. 

And nope. Like to keep it under wraps until it's ready to go, though I may share a tiny bit here and there just to show work is being done. Don't like the drip-feed, it ruins the fun when a game finally comes out and you already know 50% of it. Believe me, it's hard for me to wait too, but it will be more fun this way.

Do you have a patreon for early content? 

(+1)(-1)

Nope. I do have SubscribeStar, but that's just another donation option.

0.3.2 changelog pls?

See the devlog "Minor bugfix uploaded (0.3.2)." Added the version to the title to make that clearer.

Somehow itch io did show that earlier

Deleted 315 days ago
(+1)

Thanks, glad you enjoyed it. Chapter two will continue the story and setting, but in a separate "program," yes. The hard bad end implies the story ends there, but the others are equally valid going into the next chapter and will change things in small ways, as I'll have a mechanism for transferring certain stats and story switches from game to game.

Deleted 23 days ago
(+1)

Thanks! Don't have one.

when new content. I don't expect to see it soon just wanna know how far you come on the next update

Current estimate is six months.

thx

Is that 6 months until its playable like this chapter was released...almost like a demo kinda thing...or is it going to be released in full with just some minor bug fixes if needed later on?

(+1)

More or less like this chapter. I'd expect it to be about 80-90% content-complete: most but not all endings, most but not all scenes etc. There will be more to explore though, as it's a bit bigger all around.

(+1)

best game

Thanks!

(+2)

reposting this so its on the main page, since I put it on the scene guide by mistake:

Really enjoyed it! Love the hypno angle, and nice to see a twinkish m/m content (as a bit of a twink myself). My one complaint is I wish the number of encounters was either toned down a little bit, or stealth was more of a viable option. In both slut mode and normal mode it feels like a bit of a slog getting through all of them, and trying to get past usually results in 3 encounters in a row (making the normal ending a little annoying to get) Otherwise very good, love the art and the writing! Can't wait to see more!

(+2)

Aw thanks, glad you're enjoying it! Yeah, there's a LOT of bara on Itch for some reason, and not very much in the way of small, cute sub/switch guys. So I'm glad to add at least a little variety.

There's always going to be a fair bit of encounters in these games, as the sex mechanics are a big part of the game and there has to be space to explore/encounter them. I will admit the overall feel of the encounters can still be improved, and I'll be tweaking a number of things in the second chapter, both on a basic level and just to add some variety. That said, it shouldn't be THAT much of a slog. Enemies don't respawn when you're "defeated," and you only have to defeat enough to clear a pathway forward. The whole thing should be clearable in an hour or so. Also, remember you can toggle off the battlesex by unequipping the clips, which both makes things easier and speeds them up a bit.

I will admit fighting through the stair guard legit is tough though.

I think my main issue is individual fights take awhile, and that since you can only heal with items or dying (to my knowledge) it means the normal route makes you feel like wasting resources is really bad.

You can actually heal with a skill too, when out of combat: "Patch up." I can see it being a fair bit harder without that.

oh my god, that was the piece i was missing. 

also while i still have the chance, just wanna say i really like the bad ending. Mezz looks super cute in eyeliner and with gauges. Really big fan of seeing proud characters turned into effeminate sluts.  Super hot.

Ha, no problem. It's partially my fault: I hate games that over-explain, so everything is kind of left up to the player to discover. I think that makes for a better game overall, but it does mean people miss things sometimes.

And thanks! Yeah, really did that look too.

(+3)(-1)

OOH this is GOOD! It's such a fun twist on hypnosis, the battle mechanics feel great, the art's very good for how simple the style is, and the story so far is a great hook!! I didn't expect to like the battle mechanics as much as I did, but I actually think they're pretty brilliant! Using your own power to heal after fights, but having to regenerate that power during fights is a fantastic mechanic! And any shortcomings it may have are easily avoided by the presence of health and power items to collect in the environment.

I want more So badly. I need to know more about these clips- who made them and put them there for Mezz, if there are other pieces that go with them... Perhaps if there's a dangerous, attractive mastermind with a grudge or in need of a toy... I loved the dialogue and the little subtle lines from the enemies. The "boar says something strange" line was a FANTASTIC way for the hypnosis to trigger, although I hope perhaps in the future Mezz will get to hear those lines as he falls deeper? Seriously though, all of the hypnosis was brilliantly done. I can't wait to see what you do next!

(+1)

Ha, thanks! The game is far from perfect, but I did put a lot of care and love into it, so it's great to see people picking up on the little details. It also means a lot to see stuff like this as I engage in the day-to-day of gradually chipping away at chapter two. Oh, and don't forget to talk to skeletons.

Do you have a patreon or some other platform of the like?

Not currently no. Patreon isn't especially friendly to this stuff. May do a Subscribestar eventually, but have been debating it for a variety of reasons.

kicked the bosses ass can you add a way to skip the boss in the good end cus u cant save at the end that or add chets i love em and can you do wolfs next they work in packs and wen ther are wolfs ther is no why you can knot have fun

(+3)

That's...quite the comment. Not sure what the point of skipping the boss would be, got to fight him regardless. No plans for wolves currently, but we'll see.

When's the next update?

At least six months from now. Will be somewhat larger than chapter one.

(+1)

Really solid game dude! From start to end it was a real good tip, and i like that there was an option to play normally. I did a few play throughs to see if i missed anything and enjoyed ever moment. I do admit i wish there was more then suck, but i can tell this was a labor of love more so then longevity so ill take what i can get. But if you do any more games or update this one with more do keep up the good work all the same.

Thanks, means a lot! Yeah, had to stick with the basics on this one to make sure it got done and out the door quickly. Next chapter will have a fair bit more going on (which is why it's also taking so much longer.) Think the wait will be worth it though.

Can't wait to see more from this gem. Do enjoy it a lot. Hypno based RPGs are a weakness of mine because turn-based RPGs are always a weakness of mine.

Glad to hear. To be fair, it is fairly simple on the actual combat mechanics, but enough overall to be fun hopefully.

Yes, very fun! Can't wait to see more happen with it!

GOOD GAME

me like

Ha, thanks!

(+1)

I loved this game. True it was short, but seeing Mezz get hypno'd, tied up, and fucked was time well spent. I hope to see a lot more!

(+1)

Thanks!

I cummed buckets 

You may want to have that looked at.

jajajaja....

(-9)

Game kinda sucks. It's way too freaking hard with the mashers. And losing a level for touching the slime chest is the most unfair bullshit I have ever heard of. Combine that with a thousand game overs and I honestly hate this game.

(+3)

Normally I welcome criticism, but looking at your comment history I can see you're not really interested in anything constructive, which is too bad. The game certainly has flaws, some of which will be fixed, others of which will at least be learned from for future games. There's no reason for the attitude though. It's possible to discuss flaws without being rude (as most of the comments below demonstrate).

(+1)

I'll admit, I'm not usually a fan of games like this, but in this case I'm glad I made an exception. A very hot game, and I very much enjoyed the various different scenes (and slut mode!)

My only real criticism would be to maybe have a few more events during battles? As in, more than just oral (anal, facesitting, etc etc). Either way, great game, and I'm very much looking forward to the upcoming chapters! I hope we do get to see the boars again, or maybe some permanent consequences for getting slut-mode! 

Thanks, glad you're enjoying it! Believe me, I'd like to have more going on in battle too, and chapter 2 juuust might. But every extra action I add means a whole bunch more assets that have to be drawn up, and the sex sprites are especially bad as they're usually completely unique poses! So there's a time budget, as with everything. But there will definitely be some new variety coming up.

Yeah, I can imagine. If not more art/sprites, then maybe a little more written description or maybe have the characters talk a little more? Anyway, just my 2 cents, you know what you're doing either way. 

This is now one of favourite games, and I've played quite a few (sadly)

No, no problem, glad for the feedback! And hope you find more good ones in the future. They are out there, though it's a bit hit-or-miss on Itch.

beat the game without getting fucked once!

minus the only way to like, get past the guards lol, least as far as I could tell, beat all other enemies tho xP

(+1)

Nicely done! It is possible to get past them as well. Keep in mind that taking off the clips disables the sex moves, which makes that fight considerably easier.

yea I did that haha

I just got destroyed on the second wave where more than 3 enemies come

Ah ok. It is a tough battle, to be fair.

(2 edits)

Hey there! Loved this first chapter and can't wait for future updates :D  You did a really good job with the concept and the writing!

I also thought to report a small bug I found: during the battle with Diezel in slut mode, after the first "breakpoint" all the skills in "Special" were doubled and the first set of four skills had their normal name, while the other four had the modified name as they should.

(1 edit)

Thanks, glad you're enjoying it so far!

Hmm, that's no good. The skills are supposed to have the same name of course, that's the gag, but there definitely shouldn't be lingering skills. Is it reproducible, and do you have a save right before the fight that reliably brings out the behavior? I ask because I'm fairly sure I played through that several times without getting that bug to show up, but I could have missed it somehow. Will definitely take a look. Never mind, got it. It seems fine if you win the first time, but if you loop it looks like it doesn't get rid of the first set of skill like it's suppose to. Will update when I've got a fix.

(1 edit)

That might be it, I'm pretty sure I looped once before it happened. I'm glad it helped :)

No problem, I appreciate the heads up!

Hiya, I wanted to say this is a great game, deisgns are nice, I like how there's 2 different routes you can play, just one small issue i've noticed when playing. Durning the Slut route you can kind of easily get perma stuck in combat due to many unlucky rng rolls, the sucking mid battle can be overwritten by multiple enemies, making the heal you recieve by ending the suck also not happen, making most of the encounters in that mode purely a coin flip. But anyway the game is good and i hope this can be kind of fixed

Thanks much! Interesting bug. I'm not sure I'm entirely following though. What do you mean by perma stuck, and by "overwritten"?  Once you're in a battle sex pose, it should be about four or five "actions" (either the enemy using a sex move or you doing so) before one of the enemies cums and is eliminated. Let me know if it's taking significantly longer than that. You do spend most of every fight getting fucked in slut mode, by design, but this should lead to a gradual "defeat" of the enemies by that means.

okay so to clarify some of the terms i used
perma stuck -you are kind of stuck in the battle till you die due to the sex pose being "overwritten" by the enemies
overwritten - so i've noticed that an enemy can also use the ability that starts the sex pose, durning another enemy's sex pose, so let's say, you're at your 3rd turn, so you should be done with that enemy, but instead another enemy activates the pose, resetting the cooldown, leading to most of the fight getting stuck in that, until you reach the lust bar 4 times, knocking you out.
I'm not saying it's that major of an issue, but it happened 2 times durning my slut mode run so i wondered if it's intentional or not

Ah ok, thanks for clarifying. So the countdown that ends the sex, incremented by each sex action by you or the enemies, gets reset sometimes by them doing another grab move mid-fuck? That's what I thought you might be saying, but wanted to clarify. That's definitely not intended behavior, but if it only came up twice in a run I probably won't bother fixing for now, both because it will be harder to coax out the behavior for testing and because it isn't interfering with gameplay too much. For now, as long as there isn't anything super serious (or trivially easy to fix) I want to focus my energy on getting chapter two done. Still appreciate the report though, and will keep an eye out, as I'll probably end up having to patch in in chapter two eventually anyway.

To be honest never was a big fan of RPG's but this Game changed my mind, the Ear clips definitely being big part of it, very interesting game mechanic. Hope there will be some kind of "multi use" function in the future. And Please do more Artwork of Mezz after his fully surrender normal mode loss to Diezel, that Design is Insanley Hot. looking forward for chapter 2

(+3)

Aw, thanks. I've heard that a few times now: that people don't like RPGs or even hypnosis, but game works for them, which is great! Ironically, part of it might be that I'm not a huge RPG person myself, at least in that I don't like super complex systems. I have to keep it relatively simple for my own sanity, and maybe that has the additional benefit of making it more accessible as well.

Glad to hear you're liking that outfit, one of my favorites as well. And if you like that, I have a feeling you may enjoy chapter 2.

(+2)

I think I've finished this game 4? 5? times.  I really have enjoyed it but I think I've seen everything now and it really is a lot of fun.  You said you planned on making this into a series.  I'm really looking forward to the sequels! :D

(+4)

Nice! Well thanks, glad you've been enjoying it. And yes, work on chapter two is ongoing.

Is there a gallery to see all the game overs and the CGs?

(+1)

Nope. But there is a scene guide posted here if you want to make sure you've got everything. Or if you're just checking pictures you can look in the game folder, they're not encrypted or anything.

Since I'm a bnuuy myself, and this game hits all my kinks the right way, maybe I'm biased a bit xd. But I like the vibe of it and all. Really looking forward to the next chapter/update! <3

Aw thanks! One of the things I was dreading in all this was the in-between times: Takes a while to make each of these, and I was worried things would kind of dry up between releases, so it's been good to see a steady stream of people finding the game and commenting.

I check on Gay furry NSFW games from time to time! The thumbnail caught my eye, so here I am. I have some games that I check on from time to time. I'm a patient bunno, tho it's kinda a shame that you don't do socials :P

It does limit things a bit, but I'm just not interested in the meat grinder. And word does seem to be getting out, if a bit slower than it would otherwise.

(2 edits)

I think it's a pretty well-made game, as I thought couldn't get anymore and I saw your future plans, I really looking forward to it. Kudos for all of the jobs done!

Thanks!

I can't save. For some reason it doesn't let me save, even if I start a new file

It's probably something to do with the permissions on your folders, or possibly a weird path. As an experiment, try putting the folder in another location, another drive if possible, and just on its own, not inside of anything else.

Oh, I think I know why. I put the game in an external drive, maybe it's that. Ok thanks, I'll try it in my pc next time

Great game, short but fun! Looking forward to the next chapters, take all the time you need to make sure you’re happy with ’em.

Thanks! Will definitely try to get the next chapter to a good stage before release.

Deleted 230 days ago
(+1)

Nope. The slut ending, ie the "good" ending, happens after losing 3 times to the mobs and finishing the boss. Winning fights, by whatever means, doesn't increase the counter.

cant wait for hopefully more levels

Thanks! Yes, work continues, slow but sure.

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